| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 180 if ( m_SkeletalModel->IsVisible() ) in SwapVisible() 201 SmModel::IsVisible() in IsVisible() function in __anona1c612470111::SmModel 204 return m_SkeletalModel->IsVisible(); in IsVisible() 294 if ( !this->IsVisible() ) return; in SetAnimationFrame() 329 if ( !this->IsVisible() ) return ret; in AddAnimationFrame()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Drawer.cpp | 40 pLayout->GetRootPane()->IsVisible() == false ) return; in Draw() 53 if ( pPane->IsVisible() ) in Draw()
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| D | lyt_Pane.cpp | 568 if (! IsVisible() && ! drawInfo.IsInvisiblePaneCalculateMtx()) in CalculateMtx() 704 if (! IsVisible()) in Draw() 748 if ( IsVisible() in Animate() 772 if ( IsVisible() in AnimateSelf()
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| D | lyt_Util.cpp | 121 if (! pPane->IsVisible()) in FindHitPane()
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| D | lyt_DrawerUniform.cpp | 383 if ( child->IsVisible() ) in MakeUniformData()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Model.h | 162 bool IsVisible(const nw::gfx::Model* model) in IsVisible() function 164 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible() 539 bool IsVisible() const { return m_Visible; } in IsVisible() function 556 return mesh.IsVisible(); in IsMeshVisible() 563 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible() 630 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
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| D | gfx_ISceneUpdater.h | 63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
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| D | gfx_SceneUpdateHelper.h | 91 if (!m_IsVisibleModel->IsVisible(model)) { return; } in operator()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmModel.h | 72 bool IsVisible();
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| D | SmParticle.h | 90 bool IsVisible() in IsVisible() function
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 406 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes() 420 m_MeshOriginalVisibilities.push_back(m_MeshBuffers[i].IsVisible()); in CreateResMeshes() 467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
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| D | gfx_RenderContext.cpp | 901 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 565 if (!(*model)->IsVisible()) in SubmitView() 594 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 613 if (!resModel.IsVisible()) { in SubmitView() 642 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 653 if (!(*model)->IsVisible()) { continue; } in SubmitView() 688 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon4a27e6fb0111::IsMaterialDefaultModelFunctor 58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon4a27e6fb0111::IsMaterialChangeModelFunctor
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Pane.h | 1318 bool IsVisible() const in IsVisible() function
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anoneac4b5990111::IsShadowCasterModelFunctor
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon3ce08f1b0111::IsShadowCasterModelFunctor
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