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Searched refs:IsVisible (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp180 if ( m_SkeletalModel->IsVisible() ) in SwapVisible()
201 SmModel::IsVisible() in IsVisible() function in __anona1c612470111::SmModel
204 return m_SkeletalModel->IsVisible(); in IsVisible()
294 if ( !this->IsVisible() ) return; in SetAnimationFrame()
329 if ( !this->IsVisible() ) return ret; in AddAnimationFrame()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Drawer.cpp40 pLayout->GetRootPane()->IsVisible() == false ) return; in Draw()
53 if ( pPane->IsVisible() ) in Draw()
Dlyt_Pane.cpp568 if (! IsVisible() && ! drawInfo.IsInvisiblePaneCalculateMtx()) in CalculateMtx()
704 if (! IsVisible()) in Draw()
748 if ( IsVisible() in Animate()
772 if ( IsVisible() in AnimateSelf()
Dlyt_Util.cpp121 if (! pPane->IsVisible()) in FindHitPane()
Dlyt_DrawerUniform.cpp383 if ( child->IsVisible() ) in MakeUniformData()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h162 bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
164 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible()
539 bool IsVisible() const { return m_Visible; } in IsVisible() function
556 return mesh.IsVisible(); in IsMeshVisible()
563 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible()
630 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
Dgfx_ISceneUpdater.h63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
Dgfx_SceneUpdateHelper.h91 if (!m_IsVisibleModel->IsVisible(model)) { return; } in operator()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmModel.h72 bool IsVisible();
DSmParticle.h90 bool IsVisible() in IsVisible() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp406 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes()
420 m_MeshOriginalVisibilities.push_back(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
Dgfx_RenderContext.cpp901 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp565 if (!(*model)->IsVisible()) in SubmitView()
594 if ((*model)->IsVisible()) in RenderScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp613 if (!resModel.IsVisible()) { in SubmitView()
642 if ((*model)->IsVisible()) in RenderScene()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp653 if (!(*model)->IsVisible()) { continue; } in SubmitView()
688 if ((*model)->IsVisible()) in RenderScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon4a27e6fb0111::IsMaterialDefaultModelFunctor
58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon4a27e6fb0111::IsMaterialChangeModelFunctor
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Pane.h1318 bool IsVisible() const in IsVisible() function
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anoneac4b5990111::IsShadowCasterModelFunctor
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon3ce08f1b0111::IsShadowCasterModelFunctor