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Searched refs:IsValid (Results 1 – 25 of 107) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp30 NW_ASSERT( this->IsValid() ); in Setup()
51 NW_ASSERT( this->IsValid() ); in Setup()
55 if (this->GetDistribution0Sampler().IsValid()) in Setup()
70 if (this->GetDistribution1Sampler().IsValid()) in Setup()
85 if (this->GetReflectanceRSampler().IsValid()) in Setup()
100 if (this->GetReflectanceGSampler().IsValid()) in Setup()
115 if (this->GetReflectanceBSampler().IsValid()) in Setup()
130 if (this->GetFresnelSampler().IsValid()) in Setup()
159 …ingTable.GetDistribution0Sampler().IsValid() || !fragmentLightingTable.GetDistribution0Sampler().G… in CheckFragmentShader()
167 …ingTable.GetDistribution1Sampler().IsValid() || !fragmentLightingTable.GetDistribution1Sampler().G… in CheckFragmentShader()
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Dgfx_ResMaterial.cpp36 NW_ASSERT( this->IsValid() ); in Setup()
47 …if (resShader.IsValid() && ((result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_SHADER) … in Setup()
59 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()
80 if (textureMapper.IsValid()) in Cleanup()
86 if (this->GetProceduralTextureMapper().IsValid()) in Cleanup()
111 if (!resTextureMapper.IsValid()) in SetupTextures()
116 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()
188 if (resMaterial.GetProceduralTextureMapper().IsValid()) in SetupTextures()
203 bool isProceduralTextureEnabled = resMaterial.GetProceduralTextureMapper().IsValid(); in SetupTextureCoordinators()
207 bool isTextureMapperEnabled = resMaterial.GetTextureMappers(i).IsValid(); in SetupTextureCoordinators()
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Dgfx_ResUtil.cpp31 if (resReferenceLut.IsValid()) in SetupReferenceLut()
34 if (!resImageLut.IsValid()) in SetupReferenceLut()
61 if (resLutSet.IsValid()) in GetReferenceLutTarget()
66 if (resLut.IsValid()) in GetReferenceLutTarget()
84 if (resTexture.IsValid()) in GetReferenceTextureTarget()
89 if (refer.IsValid()) in GetReferenceTextureTarget()
117 if (resShader.IsValid()) in GetReferenceShaderTarget()
122 if (refer.IsValid()) in GetReferenceShaderTarget()
Dgfx_ResLight.cpp36 if (fragment.IsValid()) in Setup()
43 if ( fragment.GetDistanceSampler().IsValid() ) in Setup()
53 if (fragment.GetAngleSampler().IsValid()) in Setup()
57 if (resLut.IsValid()) in Setup()
87 if (fragment.IsValid()) in Cleanup()
Dgfx_ResShader.cpp44 NW_ASSERT( this->IsValid() ); in Dereference()
57 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in Dereference()
73 NW_ASSERT( this->IsValid() ); in Dereference()
86 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in Dereference()
210 NW_ASSERT( resRefShader.IsValid() ); in ResReferenceShader_Setup()
211 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in ResReferenceShader_Setup()
215 if (binaryShader.IsValid()) in ResReferenceShader_Setup()
228 if (resBinaryShader.IsValid()) in Cleanup()
282 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()
359 NW_ASSERT(resShaderSymbol.IsValid()); in Cleanup()
Dgfx_ResTextureMapper.cpp196 if (resTexture.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
200 if (referenceTexture.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
214 if (resStandardTextureSampler.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
259 if (resTexture.IsValid()) in ResProceduralTextureMapper_CloneDynamic()
263 if (referenceTexture.IsValid()) in ResProceduralTextureMapper_CloneDynamic()
289 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
294 if (resPixelBasedTextureMapper.GetTexture().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
314 if (resProceduralTextureMapper.GetTexture().IsValid()) in ResProceduralTextureMapper_DestroyDynamic()
346 if (resTextureMapper.IsValid()) in CloneDynamic()
365 NW_ASSERT(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetTexture().IsValid()); in GetMemorySizeForCloneInternal()
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Dgfx_ResTexture.cpp159 NW_ASSERT( resImage.IsValid() ); in SetTexImage2D()
192 NW_ASSERT( resImgTex.IsValid() ); in ResImageTexture_Setup()
219 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()
246 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()
278 NW_ASSERT( resRefTex.IsValid() ); in ResReferenceTexture_Setup()
279 NW_ASSERT( resRefTex.GetTargetTexture().IsValid() ); in ResReferenceTexture_Setup()
335 NW_ASSERT( resImgTex.IsValid() ); in ResImageTexture_Cleanup()
357 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()
379 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()
406 NW_ASSERT( resRefTex.IsValid() ); in ResReferenceTexture_Cleanup()
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Dgfx_ResShape.cpp232 NW_ASSERT( this->IsValid() ); in Setup()
253 NW_ASSERT( this->IsValid() ); in Setup()
352 NW_ASSERT( this->IsValid() ); in Cleanup()
367 NW_ASSERT( this->IsValid() ); in Cleanup()
376 if (resStream.IsValid() && resStream.ref().m_CommandCache) in Cleanup()
/NW4C-1.2.23/include/nw/ut/
Dut_ResDictionary.h33 virtual bool IsValid() const = 0;
65 bool IsValid() const { m_Dic.IsValid(); }
115 if ( ! this->IsValid() ) { return NULL; }
139 if ( (! this->IsValid()) || (! key.IsValid()) ) { return -1; } in GetIndex()
180 if (!this->IsValid()) { return NULL; }
192 if (this->IsValid() && s)
210 if (this->IsValid()) in operator()
226 if (IsValid() && n.IsValid())
243 if (IsValid() && s) in GetIndex()
261 if (IsValid() && n.IsValid()) in GetIndex()
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Dut_ResUtil.h27 NW_ASSERTMSG(IsValid(), "%s::%s: Object not valid.", GetClassName(), __FUNCTION__)
74 if (!res.IsValid()) in ResDynamicCast()
99 NW_ASSERT( (! res.IsValid()) || ResDynamicCast<TDest>( res ).IsValid() ); in ResStaticCast()
216 bool IsValid() const { return (mpData != NULL); } in IsValid() function
336 … NW_FORCE_INLINE T& ref() { NW_ASSERT(this->IsValid()); return *reinterpret_cast<T*>(void_ptr()); } in ref()
339 …NW_FORCE_INLINE const T& ref() const { NW_ASSERT(this->IsValid()); return *reinterpret_cast<const … in ref()
357 if (res.IsValid()) in SafeCleanup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Material.cpp56 NW_ASSERT(resShader.IsValid()); in Material()
71 NW_ASSERT(resource.IsValid()); in Create()
166 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()
176 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()
184 if (resMaterial.GetFragmentShader().IsValid()) in GetMemorySizeInternal()
193 if (resFragmentShader.GetFragmentLightingTable().IsValid()) in GetMemorySizeInternal()
199 if (resFragmentLightingTable.GetReflectanceRSampler().IsValid()) in GetMemorySizeInternal()
203 if (resFragmentLightingTable.GetReflectanceGSampler().IsValid()) in GetMemorySizeInternal()
207 if (resFragmentLightingTable.GetReflectanceBSampler().IsValid()) in GetMemorySizeInternal()
211 if (resFragmentLightingTable.GetDistribution0Sampler().IsValid()) in GetMemorySizeInternal()
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Dgfx_Camera.cpp65 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()
82 NW_ASSERT(m_OriginalValue.IsValid()); in CreateAnimGroup()
91 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()
291 NW_ASSERT(resCamera.IsValid()); in Create()
300 NW_ASSERT(resViewUpdater.IsValid()); in Create()
329 NW_ASSERT(resProjectionUpdater.IsValid()); in Create()
430 if (resAim.IsValid()) in GetTargetPosition()
434 else if (resLookAt.IsValid()) in GetTargetPosition()
454 if (resAim.IsValid()) in SetTargetPosition()
458 else if (resLookAt.IsValid()) in SetTargetPosition()
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Dgfx_MaterialState.cpp121 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
123 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
137 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
139 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
153 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
155 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
169 if (lightingLookupTable.IsValid() && isDistribution0Enbaled) in ActivateFragmentLightingTable()
171 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
185 if (lightingLookupTable.IsValid() && isDistribution1Enbaled) in ActivateFragmentLightingTable()
187 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
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Dgfx_ParticleUtil.cpp70 NW_ASSERT(resSceneNode.IsValid()); in SetupParticleObject()
109 NW_ASSERT(resSceneNode.IsValid()); in ResolveParticleObject()
134 NW_ASSERT(resUpdater.IsValid()); in ResolveParticleObject()
160 if (resource.IsValid()) in ResolveParticleObject()
392 NW_ASSERT(child.IsValid()); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
399 if (form.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
429 if (option.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
490 if (resAnimation.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
499 if (option.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
576 NW_ASSERT(child.IsValid()); in DuplicateResParticleUpdater()
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Dgfx_Light.cpp44 NW_ASSERT(m_OriginalValue.IsValid()); in CreateAnimGroup()
53 NW_ASSERT(resSceneNode.IsValid()); in CreateAnimGroup()
120 NW_ASSERT(m_OriginalValue.IsValid()); in DestroyOriginalValue()
140 NW_ASSERT(resLight.IsValid()); in GetAnimTargetObject()
Dgfx_SceneEnvironmentSetting.cpp41 NW_ASSERT(resSetting.IsValid()); in Create()
97 NW_ASSERT(resSetting.IsValid()); in ResolveReference()
105 if ((*iter).IsValid()) in ResolveReference()
127 if ((*iter).IsValid()) in ResolveReference()
160 if ((*lightIter).IsValid()) in ResolveReference()
Dgfx_GraphicsDevice.cpp86 NW_ASSERT(lookupTable.IsValid()); in ActivateLookupTable()
101 NW_ASSERT(lookupTable.IsValid()); in InvalidateLookupTable()
159 …: %s\n", table[target], m_LutTargets[target].ptr(), m_LutTargets[target].IsValid() ? m_LutTargets[… in Report()
Dgfx_ParticleSet.cpp360 NW_ASSERT(resParticleCollection.IsValid()); in GetMemorySizeInternal()
392 NW_ASSERT(resNode.IsValid()); in Create()
526 NW_ASSERT(vec3Updater.IsValid()); in Create()
528 if (animation.IsValid()) in Create()
550 NW_ASSERT(resParticleCollection.IsValid()); in Create()
976 NW_ASSERT(floatInitializer.IsValid()); in InitializeParticles()
999 NW_ASSERT(vec2Initializer.IsValid()); in InitializeParticles()
1023 NW_ASSERT(vec3Initializer.IsValid()); in InitializeParticles()
1047 NW_ASSERT(floatInitializer.IsValid()); in InitializeParticles()
1079 NW_ASSERT(velInitializer.IsValid()); in InitializeParticles()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleEmitter.h193 if (m_ResParameter.IsValid())
198 if (!copyOnly && this->GetResParticleEmitter().IsValid())
212 if (m_ResParameter.IsValid())
217 if (!copyOnly && this->GetResParticleEmitter().IsValid())
231 if (m_ResForm.IsValid())
236 if (!copyOnly && this->GetResParticleEmitter().IsValid())
250 if (m_ResForm.IsValid())
255 if (!copyOnly && this->GetResParticleEmitter().IsValid())
274 if (!resource.IsValid()) in IsAlive()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_FrameHeap.cpp84 if ( IsValid() ) in ~FrameHeap()
104 if ( IsValid() ) in Create()
136 if ( IsValid() ) in Destroy()
162 NW_ASSERT( IsValid() ); in Clear()
188 NW_ASSERT( IsValid() ); in Alloc()
218 NW_ASSERT( IsValid() ); in SaveState()
244 NW_ASSERT( IsValid() ); in LoadState()
288 NW_ASSERT( IsValid() ); in GetCurrentLevel()
304 NW_ASSERT( IsValid() ); in GetSize()
323 NW_ASSERT( IsValid() ); in GetFreeSize()
/NW4C-1.2.23/sources/libraries/ut/
Dut_FrameHeap.cpp86 NW_ASSERT( IsValid() ); in Destroy()
111 NW_ASSERT( IsValid() ); in Alloc()
224 NW_ASSERT( IsValid() ); in ResizeForMBlock()
293 NW_ASSERT( IsValid() ); in GetAllocatableSize()
334 NW_ASSERT( IsValid() ); in Free()
404 NW_ASSERT( IsValid() ); in RecordState()
462 NW_ASSERT( IsValid() ); in FreeByState()
522 NW_ASSERT( IsValid() ); in Adjust()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShape.h274 …NW_ASSERT( resOBB.IsValid() || (resOBB.GetTypeInfo() == nw::ut::ResOrientedBoundingBox::TYPE_INFO)… in NW_RES_CTOR_INHERIT()
282 …NW_ASSERT( resOBB.IsValid() || (resOBB.GetTypeInfo() == nw::ut::ResOrientedBoundingBox::TYPE_INFO)… in GetOrientedBoundingBox()
430 bool IsValid() const in IsValid() function
442 if (m_Interleave.IsValid())
459 if (m_Interleave.IsValid())
477 if (m_Interleave.IsValid())
540 NW_ASSERT( shape.IsValid() ); in ResVertexAttributeIterator()
Dgfx_ResLookupTable.h228 NW_ASSERT( this->IsValid() ); in Dereference()
240 NW_ASSERT( resRefLut.GetTargetLut().IsValid() ); in Dereference()
256 NW_ASSERT( this->IsValid() ); in Dereference()
268 NW_ASSERT( resRefLut.GetTargetLut().IsValid() ); in Dereference()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundHeap.h192 bool IsValid() const { return m_FrameHeap.IsValid(); } in IsValid() function
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CameraController.cpp150 if (resAimTargetViewUpdater.IsValid()) in CameraEntry()
160 else if (resLookAtTargetViewUpdater.IsValid()) in CameraEntry()
170 else if (resRotateViewUpdater.IsValid()) in CameraEntry()
259 if (resAimTargetViewUpdater.IsValid()) in UpdateCamera()
264 else if (resLookAtTargetViewUpdater.IsValid()) in UpdateCamera()
268 else if (resRotateViewUpdater.IsValid()) in UpdateCamera()

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