Lines Matching refs:IsValid
121 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
123 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
137 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
139 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
153 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
155 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
169 if (lightingLookupTable.IsValid() && isDistribution0Enbaled) in ActivateFragmentLightingTable()
171 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
185 if (lightingLookupTable.IsValid() && isDistribution1Enbaled) in ActivateFragmentLightingTable()
187 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
201 if (lightingLookupTable.IsValid() && isFresnelEnabled) in ActivateFragmentLightingTable()
203 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
310 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
572 NW_ASSERT(coordinator.IsValid()); in ActivateParticleTextureCoordinators()