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Searched refs:HoldSound (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundStartable.cpp136 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable
173 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable
185 return HoldSound( handle, soundId, startInfo ); in HoldSound()
/NW4C-1.2.23/demos/snd/soundActor/sources/
DSoundActorApp.cpp173 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
179 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
187 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
193 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
/NW4C-1.2.23/demos/snd/holdSound/sources/
DHoldSoundApp.cpp157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad()
163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad()
169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundStartable.h442 StartResult HoldSound(
477 StartResult HoldSound(
/NW4C-1.2.23/demos/snd/sound3d/sources/
DSound3dApp.cpp185 m_3dActor.HoldSound( &m_Handle, SE_SQUARE ); in OnUpdatePad()
190 m_3dActor.HoldSound( &m_Handle, SE_3D_DOPPLER ); in OnUpdatePad()