Searched refs:HoldSound (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 136 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable 173 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable 185 return HoldSound( handle, soundId, startInfo ); in HoldSound()
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 173 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 179 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 187 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 193 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad() 169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad()
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundStartable.h | 442 StartResult HoldSound( 477 StartResult HoldSound(
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 185 m_3dActor.HoldSound( &m_Handle, SE_SQUARE ); in OnUpdatePad() 190 m_3dActor.HoldSound( &m_Handle, SE_3D_DOPPLER ); in OnUpdatePad()
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