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Searched refs:HemiSphereLight (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_HemiSphereLight.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(HemiSphereLight, Light);
33 HemiSphereLight*
34 HemiSphereLight::DynamicBuilder::Create( in Create()
44 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create()
46 HemiSphereLight* light = new(memory) HemiSphereLight( in Create()
58 HemiSphereLight*
59 HemiSphereLight::Create( in Create()
62 const HemiSphereLight::Description& description, in Create()
72 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create()
75 HemiSphereLight* light = new(memory) HemiSphereLight( in Create()
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Dgfx_Light.cpp170 NW_ASSERT(ut::IsTypeOf<gfx::HemiSphereLight>(this)); in GetAnimTargetObject()
171 …ResHemiSphereLightData* ptr = static_cast<gfx::HemiSphereLight&>(*this).GetResHemiSphereLight().pt… in GetAnimTargetObject()
Dgfx_SceneBuilder.cpp259 HemiSphereLight::Description description; in BuildSceneObject()
266 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject()
Dgfx_SceneTraverser.cpp166 void SceneTraverser::VisitHemiSphereLight(HemiSphereLight* light) in VisitHemiSphereLight()
Dgfx_SceneEnvironment.cpp182 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet()
Dgfx_SceneEnvironmentSetting.cpp171 …n(), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSphereLight>((*lightIter)… in ResolveReference()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_HemiSphereLight.h33 class HemiSphereLight : public Light
36 NW_DISALLOW_COPY_AND_ASSIGN(HemiSphereLight);
95 HemiSphereLight* Create(os::IAllocator* allocator);
98 HemiSphereLight::Description m_Description;
110 static HemiSphereLight* Create(
113 const HemiSphereLight::Description& description,
169 HemiSphereLight( in HemiSphereLight() function
172 const HemiSphereLight::Description& description) in HemiSphereLight()
180 HemiSphereLight( in HemiSphereLight() function
183 const HemiSphereLight::Description& description) in HemiSphereLight()
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Dgfx_LightSet.h32 class HemiSphereLight; variable
160 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight()
169 HemiSphereLight* GetHemiSphereLight() in GetHemiSphereLight()
178 const HemiSphereLight* GetHemiSphereLight() const in GetHemiSphereLight()
338 HemiSphereLight* m_HemiSphereLight;
Dgfx_ISceneVisitor.h36 class HemiSphereLight; variable
117 virtual void VisitHemiSphereLight(HemiSphereLight* light) = 0;
Dgfx_SceneEnvironment.h32 class HemiSphereLight; variable
302 void SetHemiSphereLight(HemiSphereLight* hemiSphereLight) in SetHemiSphereLight()
311 const HemiSphereLight* GetHemiSphereLight() const in GetHemiSphereLight()
547 HemiSphereLight* m_HemiSphereLight;
Dgfx_SceneTraverser.h79 virtual void VisitHemiSphereLight(HemiSphereLight* light);
Dgfx_SceneInitializer.h100 virtual void VisitHemiSphereLight(HemiSphereLight*) {} in VisitHemiSphereLight() argument
Dgfx_SceneContext.h32 class HemiSphereLight; variable
60 typedef ut::MoveArray<HemiSphereLight*> HemiSphereLightArray;
586 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight()
Dgfx_RenderContext.h48 class HemiSphereLight; variable
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp239 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights()