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Searched refs:GetSampler (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp58 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()
64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()
73 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()
79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()
88 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()
94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()
103 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()
109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()
118 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()
124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()
[all …]
Dgfx_ResMaterial.cpp406 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution0Sampler().GetSampler()); in CalcFragmentLightingTableHash()
416 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution1Sampler().GetSampler()); in CalcFragmentLightingTableHash()
427 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceRSampler().GetSampler()); in CalcFragmentLightingTableHash()
438 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceGSampler().GetSampler()); in CalcFragmentLightingTableHash()
450 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceBSampler().GetSampler()); in CalcFragmentLightingTableHash()
462 …ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetFresnelSampler().GetSampler()); in CalcFragmentLightingTableHash()
Dgfx_ResLight.cpp55 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
Dgfx_ResTextureMapper.cpp212 ResDynamicCast<ResStandardTextureSampler>(resPixelBasedTextureMapper.GetSampler()); in ResPixelBasedTextureMapper_CloneDynamic()
289 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
366 …sStandardTextureSampler>(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetSampler()).IsValid()); in GetMemorySizeForCloneInternal()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp123 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
125 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
139 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
141 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
155 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
157 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
171 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
173 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
187 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
189 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
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Dgfx_RenderContext.cpp684 NW_ASSERT(resLight.GetAngleSampler().GetSampler().IsValid()); in ActivateFragmentLight()
687 …GraphicsDevice::ActivateFragmentLightSpotTable(index, resLight.GetAngleSampler().GetSampler().Dere… in ActivateFragmentLight()
688 …SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler().Dereference().… in ActivateFragmentLight()
Dgfx_Material.cpp697 lightingLookupTable->toSampler.set_ptr(resLightingLookupTable.GetSampler().ptr()); in CopyResLightingLookupTable()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h429 return this->GetSampler().Dereference().IsAbs(); in NW_RES_FIELD_CLASS_DECL()
438 ut::SafeCleanup(this->GetSampler()); in Cleanup()
451 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
Dgfx_ResTextureMapper.h545 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in GetSampler() function
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp199 NW_NULL_ASSERT(ResDynamicCast<ResStandardTextureSampler>(mapper.GetSampler()).ptr()); in SetValue()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp556 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()