Searched refs:GetSampler (Results 1 – 11 of 11) sorted by relevance
58 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()73 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()88 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()103 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()118 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()[all …]
406 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution0Sampler().GetSampler()); in CalcFragmentLightingTableHash()416 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution1Sampler().GetSampler()); in CalcFragmentLightingTableHash()427 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceRSampler().GetSampler()); in CalcFragmentLightingTableHash()438 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceGSampler().GetSampler()); in CalcFragmentLightingTableHash()450 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceBSampler().GetSampler()); in CalcFragmentLightingTableHash()462 …ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetFresnelSampler().GetSampler()); in CalcFragmentLightingTableHash()
55 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
212 ResDynamicCast<ResStandardTextureSampler>(resPixelBasedTextureMapper.GetSampler()); in ResPixelBasedTextureMapper_CloneDynamic()289 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()366 …sStandardTextureSampler>(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetSampler()).IsValid()); in GetMemorySizeForCloneInternal()
123 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()125 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()139 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()141 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()155 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()157 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()171 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()173 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()187 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()189 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()[all …]
684 NW_ASSERT(resLight.GetAngleSampler().GetSampler().IsValid()); in ActivateFragmentLight()687 …GraphicsDevice::ActivateFragmentLightSpotTable(index, resLight.GetAngleSampler().GetSampler().Dere… in ActivateFragmentLight()688 …SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler().Dereference().… in ActivateFragmentLight()
697 lightingLookupTable->toSampler.set_ptr(resLightingLookupTable.GetSampler().ptr()); in CopyResLightingLookupTable()
429 return this->GetSampler().Dereference().IsAbs(); in NW_RES_FIELD_CLASS_DECL()438 ut::SafeCleanup(this->GetSampler()); in Cleanup()451 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
545 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in GetSampler() function
199 NW_NULL_ASSERT(ResDynamicCast<ResStandardTextureSampler>(mapper.GetSampler()).ptr()); in SetValue()
556 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()