| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 435 class DynamicBuilder 439 DynamicBuilder() {} in DynamicBuilder() function 441 ~DynamicBuilder() {} in ~DynamicBuilder() 444 DynamicBuilder& Height(s32 height) in Height() 451 DynamicBuilder& Width(s32 width) in Width() 460 DynamicBuilder& MipmapSize(s32 mipmapSize) in MipmapSize() 476 DynamicBuilder& LocationFlag(u32 locationFlag) in LocationFlag() 494 DynamicBuilder& LocationAddress(u32 locationAddress) in LocationAddress() 501 DynamicBuilder& Format(ResPixelBasedTexture::FormatHW format) in Format() 508 DynamicBuilder& ExecutingMemoryFill(bool executingMemoryFill) in ExecutingMemoryFill() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_AmbientLight.h | 55 class DynamicBuilder 59 DynamicBuilder() {} in DynamicBuilder() function 61 ~DynamicBuilder() {} in ~DynamicBuilder() 68 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 82 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_HemiSphereLight.h | 55 class DynamicBuilder 59 DynamicBuilder() {} in DynamicBuilder() function 62 ~DynamicBuilder() {} in ~DynamicBuilder() 69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 83 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_FragmentLight.h | 88 class DynamicBuilder 92 DynamicBuilder() {} in DynamicBuilder() function 95 ~DynamicBuilder() {} in ~DynamicBuilder() 102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 116 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_VertexLight.h | 88 class DynamicBuilder 92 DynamicBuilder() {} in DynamicBuilder() function 95 ~DynamicBuilder() {} in ~DynamicBuilder() 102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 116 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_Fog.h | 78 class DynamicBuilder 82 DynamicBuilder() {} in DynamicBuilder() function 84 ~DynamicBuilder() {} in ~DynamicBuilder() 91 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 105 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_LightSet.h | 73 class DynamicBuilder 77 DynamicBuilder() {} in DynamicBuilder() function 80 ~DynamicBuilder() {} in ~DynamicBuilder() 87 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 94 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights()
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| D | gfx_TransformNode.h | 61 class DynamicBuilder 65 DynamicBuilder() {} in DynamicBuilder() function 67 ~DynamicBuilder() {} in ~DynamicBuilder() 74 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 88 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_SceneNode.h | 103 class DynamicBuilder 107 DynamicBuilder() {} in DynamicBuilder() function 109 ~DynamicBuilder() {} in ~DynamicBuilder() 116 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 130 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 139 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() 151 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled()
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| D | gfx_Camera.h | 55 class DynamicBuilder 59 DynamicBuilder() {} in DynamicBuilder() function 62 ~DynamicBuilder() {} in ~DynamicBuilder() 69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 83 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 91 …DynamicBuilder& ViewUpdater(CameraViewUpdater* viewUpdater) { m_ViewUpdater.Reset(viewUpdater); re… in ViewUpdater() 95 …DynamicBuilder& ProjectionUpdater(CameraProjectionUpdater* projectionUpdater) { m_ProjectionUpdate… in ProjectionUpdater()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 151 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 157 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 164 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 171 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 178 s_FogRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 185 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes() 230 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights() 239 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() 251 nw::gfx::VertexLight* vertexLight = nw::gfx::VertexLight::DynamicBuilder() in BuildLights() 269 nw::gfx::FragmentLight* fragmentLight = nw::gfx::FragmentLight::DynamicBuilder() in BuildLights() [all …]
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 45 class DynamicBuilder 49 DynamicBuilder() {} in DynamicBuilder() function 51 ~DynamicBuilder() {} in ~DynamicBuilder() 58 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 65 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 72 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 243 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 249 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 255 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 262 s_MaterialRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 269 s_VisibilityRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 276 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 283 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 99 nw::gfx::Camera::DynamicBuilder() in CreateCamera() 153 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera() 211 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera() 269 nw::gfx::Camera::DynamicBuilder() in CreateOrthoCamera() 316 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras() 326 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
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| D | demo_Particle.cpp | 41 ParticleNode::DynamicBuilder::Create( in Create() 212 ParticleNode* top = ParticleNode::DynamicBuilder() in Allocate()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_LightSet.cpp | 28 LightSet::DynamicBuilder::Create( in Create()
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| D | gfx_SceneNode.cpp | 34 SceneNode::DynamicBuilder::Create( in Create()
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| D | gfx_TransformNode.cpp | 56 TransformNode::DynamicBuilder::Create( in Create()
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| D | gfx_AmbientLight.cpp | 32 AmbientLight::DynamicBuilder::Create( in Create()
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| D | gfx_HemiSphereLight.cpp | 34 HemiSphereLight::DynamicBuilder::Create( in Create()
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| D | gfx_VertexLight.cpp | 35 VertexLight::DynamicBuilder::Create( in Create()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 216 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 229 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 237 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 382 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 392 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 399 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 165 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 171 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 423 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 433 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 440 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
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