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Searched refs:CONST_1 (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh60 mov TEMP_POSI.w, CONST_1
101 mov MODL_POSI.w, CONST_1
105 mov WRLD_POSI.w, CONST_1
109 mov TEMP_VIEW.w, CONST_1
135 mov MODL_POSI.w, CONST_1
139 mov WRLD_POSI.w, CONST_1
143 mov TEMP_VIEW.w, CONST_1
164 mov MODL_POSI.w, CONST_1
168 mov WRLD_POSI.w, CONST_1
175 mov WRLD_POSI.w, CONST_1
[all …]
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh83 mov TEMP_POSI.w, CONST_1
126 mov MODL_POSI.w, CONST_1
130 mov WRLD_POSI.w, CONST_1
134 mov TEMP_VIEW.w, CONST_1
164 mov MODL_POSI.w, CONST_1
168 mov WRLD_POSI.w, CONST_1
178 mov TEMP_VIEW.w, CONST_1
203 mov MODL_POSI.w, CONST_1
207 mov WRLD_POSI.w, CONST_1
211 mov TEMP_VIEW.w, CONST_1
[all …]
DCalcQuaternion.vsh43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
83 add r6.w, CONST_1, r6
87 mov r6.x, CONST_1
88 mov r6.y, -CONST_1
102 add r8.x, CONST_1, -r5.y
109 add r8.x, CONST_1, -r5.y
116 add r8.z, CONST_1, -r5.z
127 add r8.y, CONST_1, -r5.z
133 add r8.z, CONST_1, -r5.z
DCalcVertexLighting.vsh33 mov TEMP6.y, CONST_1
37 mov TEMP6.y, CONST_1
39 mov TEMP5.x, CONST_1
46 cmp EQ, EQ, TEMP5.ww, CONST_1
54 cmp EQ, EQ, TEMP5.xy, CONST_1
79 mov TEMP_STUS.x, CONST_1
DCalcHemisphereLighting.vsh33 mov TEMP_STUS.x, CONST_1
DGenTexcoordSphereReflection.vsh31 add TEMP1.z, TEMP1.z, CONST_1
DCalcColor.vsh42 mov TEMP_STUS.x, CONST_1
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh83 mov TEMP_POSI.w, CONST_1
126 mov MODL_POSI.w, CONST_1
137 mov WRLD_POSI.w, CONST_1
141 mov TEMP_VIEW.w, CONST_1
171 mov MODL_POSI.w, CONST_1
175 mov WRLD_POSI.w, CONST_1
185 mov TEMP_VIEW.w, CONST_1
210 mov MODL_POSI.w, CONST_1
214 mov WRLD_POSI.w, CONST_1
218 mov TEMP_VIEW.w, CONST_1
[all …]
DCalcQuaternion.vsh43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
83 add r6.w, CONST_1, r6
87 mov r6.x, CONST_1
88 mov r6.y, -CONST_1
102 add r8.x, CONST_1, -r5.y
109 add r8.x, CONST_1, -r5.y
116 add r8.z, CONST_1, -r5.z
127 add r8.y, CONST_1, -r5.z
133 add r8.z, CONST_1, -r5.z
DCalcVertexLighting.vsh33 mov TEMP6.y, CONST_1
37 mov TEMP6.y, CONST_1
39 mov TEMP5.x, CONST_1
46 cmp EQ, EQ, TEMP5.ww, CONST_1
54 cmp EQ, EQ, TEMP5.xy, CONST_1
79 mov TEMP_STUS.x, CONST_1
DCalcHemisphereLighting.vsh33 mov TEMP_STUS.x, CONST_1
DGenTexcoordSphereReflection.vsh31 add TEMP1.z, TEMP1.z, CONST_1
DUserCalcColor.vsh42 mov TEMP_STUS.x, CONST_1
DVertexShader.h165 #define CONST_1 CONSTANT[0].y macro
/NW4C-1.2.23/sources/shaders/font/
Dfont_TextWriterShader.vsh30 #define CONST_1 CONSTANT.z
53 mov pos.w, CONST_1
55 mov tmp.w, CONST_1
/NW4C-1.2.23/sources/shaders/lyt/
Dlyt_PaneShader.vsh70 #define CONST_1 CONST.z
179 add aTexScale, CONST_1, -aTexScale
205 add aTexCoord0.x, CONST_1, -aTexCoord0
206 add aTexCoord1.x, CONST_1, -aTexCoord1
207 add aTexCoord2.x, CONST_1, -aTexCoord2
217 add aTexCoord0.y, CONST_1, -aTexCoord0
218 add aTexCoord1.y, CONST_1, -aTexCoord1
219 add aTexCoord2.y, CONST_1, -aTexCoord2
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh145 mad TEMP0.x, TEMP3.x, TEMP0.x, CONST_1
156 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1
167 mad TEMP0.x, TEMP3.z, TEMP0.x, CONST_1
205 mov xvector.xw, CONST_1
206 mov yvector.yw, CONST_1
241 mov xvector.x, CONST_1
242 mov yvector.y, CONST_1
292 mov yvector.yw, CONST_1
354 mad TEMP0.x, TEMP0.z, TEMP0.x, CONST_1
375 mov TEMP_POSI.w, CONST_1
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h164 #define CONST_1 CONSTANT[0].y macro