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Searched refs:CONST_0 (Results 1 – 21 of 21) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh25 mov TEMP_STUS.xy, CONST_0
29 cmp NEQ, NEQ, TEMP0.xy, CONST_0
32 mov TEMP_COLO.xyz, CONST_0
50 cmp EQ, EQ, TEMP_STUS.xy, CONST_0
54 max o_Color, TEMP_COLO, CONST_0
DTransformMatrix.vsh87 cmp NEQ, NEQ, TEMP0.yz, CONST_0
90 mov MODL_POSI, CONST_0
91 mov WRLD_NORM, CONST_0
92 mov WRLD_TANG, CONST_0
99 mov TEMP2.y, CONST_0
106 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
144 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
183 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
212 mov o_Quaternion.xyzw, CONST_0
221 cmp NEQ, NEQ, TEMP0.yz, CONST_0
[all …]
DCalcVertexLighting.vsh25 mov TEMP3, CONST_0
56 mov TEMP5.x, CONST_0
67 cmp EQ, GT, TEMP6.xy, CONST_0
69 max TEMP6.x, TEMP6.x, CONST_0
DGenTexcoordSphereReflection.vsh25 mov TEMP1.zw, CONST_0
DCalcTexcoord2.vsh46 mov o_TexCoord2, CONST_0
DCalcTexcoord1.vsh57 mov o_TexCoord1, CONST_0
DCalcTexcoord0.vsh34 mov TRAN_TEX0.zw, CONST_0
DCalcQuaternion.vsh45 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh25 mov TEMP_STUS.xy, CONST_0
29 cmp NEQ, NEQ, TEMP0.xy, CONST_0
32 mov TEMP_COLO.xyz, CONST_0
50 cmp EQ, EQ, TEMP_STUS.xy, CONST_0
58 max o_Color, TEMP_COLO, CONST_0
DUserTransformMatrix.vsh87 cmp NEQ, NEQ, TEMP0.yz, CONST_0
90 mov MODL_POSI, CONST_0
91 mov WRLD_NORM, CONST_0
92 mov WRLD_TANG, CONST_0
99 mov TEMP2.y, CONST_0
106 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
151 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
190 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0
219 mov o_Quaternion.xyzw, CONST_0
228 cmp NEQ, NEQ, TEMP0.yz, CONST_0
[all …]
DCalcVertexLighting.vsh25 mov TEMP3, CONST_0
56 mov TEMP5.x, CONST_0
67 cmp EQ, GT, TEMP6.xy, CONST_0
69 max TEMP6.x, TEMP6.x, CONST_0
DGenTexcoordSphereReflection.vsh25 mov TEMP1.zw, CONST_0
DCalcTexcoord2.vsh46 mov o_TexCoord2, CONST_0
DCalcTexcoord1.vsh57 mov o_TexCoord1, CONST_0
DCalcTexcoord0.vsh34 mov TRAN_TEX0.zw, CONST_0
DVertexShader.h164 #define CONST_0 CONSTANT[0].x macro
DCalcQuaternion.vsh45 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh64 cmp NEQ, NEQ, TEMP0.yz, CONST_0
67 mov MODL_POSI, CONST_0
68 mov WRLD_NORM, CONST_0
75 mov TEMP2.y, CONST_0
132 mov TEMP_NORM, CONST_0
150 cmp NEQ, NEQ, TEMP0.yz, CONST_0
171 mova a0.xy, CONST_0
195 mov TEMP_NORM, CONST_0
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh129 mov mat0, CONST_0
130 mov mat1, CONST_0
131 mov mat2, CONST_0
203 mov xvector.yz, CONST_0
204 mov yvector.xz, CONST_0
239 mov xvector, CONST_0
240 mov yvector, CONST_0
291 mov yvector.xz, CONST_0
360 mov xvector.zw, CONST_0
364 mov yvector.zw, CONST_0
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h163 #define CONST_0 CONSTANT[0].x macro
/NW4C-1.2.23/sources/shaders/lyt/
Dlyt_PaneShader.vsh68 #define CONST_0 CONST.x