| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcColor.vsh | 25 mov TEMP_STUS.xy, CONST_0 29 cmp NEQ, NEQ, TEMP0.xy, CONST_0 32 mov TEMP_COLO.xyz, CONST_0 50 cmp EQ, EQ, TEMP_STUS.xy, CONST_0 54 max o_Color, TEMP_COLO, CONST_0
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| D | TransformMatrix.vsh | 87 cmp NEQ, NEQ, TEMP0.yz, CONST_0 90 mov MODL_POSI, CONST_0 91 mov WRLD_NORM, CONST_0 92 mov WRLD_TANG, CONST_0 99 mov TEMP2.y, CONST_0 106 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 144 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 183 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 212 mov o_Quaternion.xyzw, CONST_0 221 cmp NEQ, NEQ, TEMP0.yz, CONST_0 [all …]
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| D | CalcVertexLighting.vsh | 25 mov TEMP3, CONST_0 56 mov TEMP5.x, CONST_0 67 cmp EQ, GT, TEMP6.xy, CONST_0 69 max TEMP6.x, TEMP6.x, CONST_0
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| D | GenTexcoordSphereReflection.vsh | 25 mov TEMP1.zw, CONST_0
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| D | CalcTexcoord2.vsh | 46 mov o_TexCoord2, CONST_0
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| D | CalcTexcoord1.vsh | 57 mov o_TexCoord1, CONST_0
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| D | CalcTexcoord0.vsh | 34 mov TRAN_TEX0.zw, CONST_0
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| D | CalcQuaternion.vsh | 45 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 25 mov TEMP_STUS.xy, CONST_0 29 cmp NEQ, NEQ, TEMP0.xy, CONST_0 32 mov TEMP_COLO.xyz, CONST_0 50 cmp EQ, EQ, TEMP_STUS.xy, CONST_0 58 max o_Color, TEMP_COLO, CONST_0
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| D | UserTransformMatrix.vsh | 87 cmp NEQ, NEQ, TEMP0.yz, CONST_0 90 mov MODL_POSI, CONST_0 91 mov WRLD_NORM, CONST_0 92 mov WRLD_TANG, CONST_0 99 mov TEMP2.y, CONST_0 106 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 151 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 190 cmp NEQ, NEQ, nw_boneWeight.zw, CONST_0 219 mov o_Quaternion.xyzw, CONST_0 228 cmp NEQ, NEQ, TEMP0.yz, CONST_0 [all …]
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| D | CalcVertexLighting.vsh | 25 mov TEMP3, CONST_0 56 mov TEMP5.x, CONST_0 67 cmp EQ, GT, TEMP6.xy, CONST_0 69 max TEMP6.x, TEMP6.x, CONST_0
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| D | GenTexcoordSphereReflection.vsh | 25 mov TEMP1.zw, CONST_0
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| D | CalcTexcoord2.vsh | 46 mov o_TexCoord2, CONST_0
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| D | CalcTexcoord1.vsh | 57 mov o_TexCoord1, CONST_0
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| D | CalcTexcoord0.vsh | 34 mov TRAN_TEX0.zw, CONST_0
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| D | VertexShader.h | 164 #define CONST_0 CONSTANT[0].x macro
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| D | CalcQuaternion.vsh | 45 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 64 cmp NEQ, NEQ, TEMP0.yz, CONST_0 67 mov MODL_POSI, CONST_0 68 mov WRLD_NORM, CONST_0 75 mov TEMP2.y, CONST_0 132 mov TEMP_NORM, CONST_0 150 cmp NEQ, NEQ, TEMP0.yz, CONST_0 171 mova a0.xy, CONST_0 195 mov TEMP_NORM, CONST_0
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 129 mov mat0, CONST_0 130 mov mat1, CONST_0 131 mov mat2, CONST_0 203 mov xvector.yz, CONST_0 204 mov yvector.xz, CONST_0 239 mov xvector, CONST_0 240 mov yvector, CONST_0 291 mov yvector.xz, CONST_0 360 mov xvector.zw, CONST_0 364 mov yvector.zw, CONST_0 [all …]
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 163 #define CONST_0 CONSTANT[0].x macro
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| /NW4C-1.2.23/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 68 #define CONST_0 CONST.x
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