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Searched refs:AnimGroup (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h100 class AnimGroup : public GfxObject
105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx);
152 size += sizeof(AnimGroup); in GetMemorySizeInternal()
153 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()
162 AnimGroup* Create(os::IAllocator* allocator) in Create()
164 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create()
171 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
327 AnimGroup(
335 virtual ~AnimGroup() {} in ~AnimGroup()
400 bool Bind(AnimGroup* animGroup) in Bind()
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Dgfx_Light.h66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
136 AnimGroup* m_AnimGroup;
Dgfx_SkeletalModel.h284 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()
287 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()
344 AnimGroup::Builder() in GetMemorySizeForInitialize()
396 AnimGroup* m_SkeletalAnimGroup;
Dgfx_Model.h293 AnimGroup* GetMaterialAnimGroup() { return m_MaterialAnimGroup; } in GetMaterialAnimGroup()
296 const AnimGroup* GetMaterialAnimGroup() const { return m_MaterialAnimGroup; } in GetMaterialAnimGroup()
323 AnimGroup* GetVisibilityAnimGroup() { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup()
326 const AnimGroup* GetVisibilityAnimGroup() const { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup()
724 AnimGroup::Builder() in GetMemorySizeForInitialize()
749 void BindMaterialAnim(AnimGroup* animGroup);
752 void BindVisibilityAnim(AnimGroup* animGroup);
784 AnimGroup* m_MaterialAnimGroup;
787 AnimGroup* m_VisibilityAnimGroup;
Dgfx_Camera.h266 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
272 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
748 AnimGroup* m_AnimGroup;
Dgfx_Material.h30 class AnimGroup; variable
Dgfx_TransformAnim.h638 virtual Result TryBind(AnimGroup* animGroup);
826 void ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp128 AnimGroup::AnimGroup( in AnimGroup() function in nw::gfx::AnimGroup
141 AnimGroup::GetMemorySizeForInitialize( in GetMemorySizeForInitialize()
163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize()
244 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()
969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1034 AnimGroup::PreEvaluateCallback preEvaluateCallback = animGroup->GetPreEvaluateCallback(); in EvaluateTransformMember()
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Dgfx_Light.cpp60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
Dgfx_SkeletalModel.cpp140 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup()
Dgfx_Model.cpp111 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim()
141 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim()
247 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups()
Dgfx_Camera.cpp98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
Dgfx_TransformAnim.cpp735 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember()
879 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h480 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation()
565 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender()
674 static nw::gfx::AnimGroup* GetAnimGroup(
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp268 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo()
363 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim()
DGfxCtrl.cpp282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel()
497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment()
612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
DSmCamera.cpp229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp445 nw::gfx::AnimGroup*
452 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup()
506 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp277 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
350 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp226 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp241 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp242 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp489 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp500 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()