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Searched refs:Accept (Results 1 – 25 of 35) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp70 m_MaterialIdGenerator.Get()->Accept(*material); in VisitModel()
85 m_MaterialIdGenerator.Get()->Accept(*material); in VisitSkeletalModel()
Dgfx_SceneNode.cpp87 SceneNode::Accept( in Accept() function in nw::gfx::SceneNode
Dgfx_Light.cpp30 Light::Accept( in Accept() function in nw::gfx::Light
Dgfx_TransformNode.cpp147 TransformNode::Accept( in Accept() function in nw::gfx::TransformNode
Dgfx_AmbientLight.cpp92 AmbientLight::Accept( in Accept() function in nw::gfx::AmbientLight
Dgfx_HemiSphereLight.cpp94 HemiSphereLight::Accept( in Accept() function in nw::gfx::HemiSphereLight
Dgfx_VertexLight.cpp111 VertexLight::Accept( in Accept() function in nw::gfx::VertexLight
Dgfx_SortingMaterialIdGenerator.cpp102 SortingMaterialIdGenerator::Accept(Material* material) in Accept() function in nw::gfx::SortingMaterialIdGenerator
Dgfx_SkeletalModel.cpp102 SkeletalModel::Accept( in Accept() function in nw::gfx::SkeletalModel
Dgfx_FragmentLight.cpp111 FragmentLight::Accept( in Accept() function in nw::gfx::FragmentLight
/NW4C-1.2.23/include/nw/gfx/
Dgfx_IMaterialIdGenerator.h46 virtual void Accept(Material* material) = 0;
Dgfx_SortingMaterialIdGenerator.h115 virtual void Accept(Material* material);
Dgfx_Light.h54 virtual void Accept(ISceneVisitor* visitor);
Dgfx_RelativeHashMaterialIdGenerator.h125 virtual void Accept(Material* material) in Accept() function
Dgfx_AmbientLight.h125 virtual void Accept(ISceneVisitor* visitor);
Dgfx_HemiSphereLight.h126 virtual void Accept(ISceneVisitor* visitor);
Dgfx_FragmentLight.h168 virtual void Accept(ISceneVisitor* visitor);
Dgfx_VertexLight.h167 virtual void Accept(ISceneVisitor* visitor);
Dgfx_SceneNode.h306 virtual void Accept(ISceneVisitor* visitor);
573 child->Accept(visitor); in AcceptChildren()
Dgfx_Fog.h160 virtual void Accept(ISceneVisitor* visitor);
Dgfx_ParticleModel.h166 virtual void Accept(ISceneVisitor* visitor);
Dgfx_ParticleSet.h181 virtual void Accept(ISceneVisitor* visitor);
Dgfx_TransformNode.h194 virtual void Accept(ISceneVisitor* visitor);
Dgfx_SkeletalModel.h242 virtual void Accept(ISceneVisitor* visitor);
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp148 sceneRoot->Accept(m_SceneInitializer); in InitializeScene()
160 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()

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