Searched refs:totalLen (Results 1 – 1 of 1) sorted by relevance
376 size_t totalLen = 0; in AppendShaderSource() local396 totalLen = fileLen + 1; // for a trailing newline in AppendShaderSource()397 *ppSource = (char *)malloc(totalLen+1); // add space for a trailing 0 in AppendShaderSource()409 … totalLen = curLen; // this is, unfortunatley, just a guess, but it's a safe one in AppendShaderSource()415 *ppSource = getFile(&fs, *ppSource, &totalLen, &curLen); in AppendShaderSource()424 u32 totalLen = 0; in AppendShaderSource() local459 totalLen = fileLen + 1; in AppendShaderSource()460 *ppSource = new char[totalLen]; in AppendShaderSource()472 totalLen = offset + fileLen + 1; // + 1 for appending "\0" in AppendShaderSource()473 char* pTemp = new char[totalLen]; in AppendShaderSource()[all …]