Searched refs:string (Results 1 – 6 of 6) sorted by relevance
121 void setMainTextString( const char16* string ) in setMainTextString() argument123 mErrorArg.mpMainText = string; in setMainTextString()127 void setButtonString( const char16* string ) in setButtonString() argument129 mErrorArg.mpBtn1Text = string; in setButtonString()133 void setLeftButtonString( const char16* string ) in setLeftButtonString() argument135 mErrorArg.mpBtn1Text = string; in setLeftButtonString()139 void setRightButtonString( const char16* string ) in setRightButtonString() argument141 mErrorArg.mpBtn2Text = string; in setRightButtonString()145 void setTitleString( const char16* string ) in setTitleString() argument147 mErrorArg.mpTitleText = string; in setTitleString()
27 int system(const char *string) { in system() argument36 if (string == NULL) /* indicate that we can do the system function */ in system()46 argv[2] = (char *) string; in system()60 return (string) ? __ghs_syscall(SYSCALL_SYSTEM, string) : (1); in system()
60 u8 KPRLookAhead ( KPRQueue *queue, wchar_t *string, u32 maxSize );
238 const char *string);1759 const char *string,1763 CURL_EXTERN char *curl_escape(const char *string,1779 const char *string,1784 CURL_EXTERN char *curl_unescape(const char *string,
50 ; The character string of the video game title (Kanji characters are
193 ::::: Remove "free " string in %MAKECORE_ARG%