Searched refs:pVSin64 (Results 1 – 1 of 1) sorted by relevance
478 u32 GFDRepackVertexShaderFor32Bit(GX2VertexShader *pVSin64, GFDVertexShader *pVSout32) in GFDRepackVertexShaderFor32Bit() argument480 assert(sizeof(pVSout32->_regs) == sizeof(pVSin64->_regs)); in GFDRepackVertexShaderFor32Bit()481 memcpy(&pVSout32->_regs, pVSin64->_regs, sizeof(pVSout32->_regs)); in GFDRepackVertexShaderFor32Bit()483 pVSout32->shaderSize = pVSin64->shaderSize; in GFDRepackVertexShaderFor32Bit()484 pVSout32->shaderPtr = (u32) pVSin64->shaderPtr; in GFDRepackVertexShaderFor32Bit()485 pVSout32->shaderMode = pVSin64->shaderMode; in GFDRepackVertexShaderFor32Bit()486 pVSout32->numUniformBlocks = pVSin64->numUniformBlocks; in GFDRepackVertexShaderFor32Bit()487 pVSout32->uniformBlocks = (u32) pVSin64->uniformBlocks; in GFDRepackVertexShaderFor32Bit()488 pVSout32->numUniforms = pVSin64->numUniforms; in GFDRepackVertexShaderFor32Bit()489 pVSout32->uniformVars = (u32) pVSin64->uniformVars; in GFDRepackVertexShaderFor32Bit()[all …]