Lines Matching refs:pVSin64
478 u32 GFDRepackVertexShaderFor32Bit(GX2VertexShader *pVSin64, GFDVertexShader *pVSout32) in GFDRepackVertexShaderFor32Bit() argument
480 assert(sizeof(pVSout32->_regs) == sizeof(pVSin64->_regs)); in GFDRepackVertexShaderFor32Bit()
481 memcpy(&pVSout32->_regs, pVSin64->_regs, sizeof(pVSout32->_regs)); in GFDRepackVertexShaderFor32Bit()
483 pVSout32->shaderSize = pVSin64->shaderSize; in GFDRepackVertexShaderFor32Bit()
484 pVSout32->shaderPtr = (u32) pVSin64->shaderPtr; in GFDRepackVertexShaderFor32Bit()
485 pVSout32->shaderMode = pVSin64->shaderMode; in GFDRepackVertexShaderFor32Bit()
486 pVSout32->numUniformBlocks = pVSin64->numUniformBlocks; in GFDRepackVertexShaderFor32Bit()
487 pVSout32->uniformBlocks = (u32) pVSin64->uniformBlocks; in GFDRepackVertexShaderFor32Bit()
488 pVSout32->numUniforms = pVSin64->numUniforms; in GFDRepackVertexShaderFor32Bit()
489 pVSout32->uniformVars = (u32) pVSin64->uniformVars; in GFDRepackVertexShaderFor32Bit()
490 pVSout32->numInitialValues = pVSin64->numInitialValues; in GFDRepackVertexShaderFor32Bit()
491 pVSout32->initialValues = (u32) pVSin64->initialValues; in GFDRepackVertexShaderFor32Bit()
492 pVSout32->_numLoops = pVSin64->_numLoops; in GFDRepackVertexShaderFor32Bit()
493 pVSout32->_loopVars = (u32) pVSin64->_loopVars; in GFDRepackVertexShaderFor32Bit()
494 pVSout32->numSamplers = pVSin64->numSamplers; in GFDRepackVertexShaderFor32Bit()
495 pVSout32->samplerVars = (u32) pVSin64->samplerVars; in GFDRepackVertexShaderFor32Bit()
496 pVSout32->numAttribs = pVSin64->numAttribs; in GFDRepackVertexShaderFor32Bit()
497 pVSout32->attribVars = (u32) pVSin64->attribVars; in GFDRepackVertexShaderFor32Bit()
498 pVSout32->ringItemsize = pVSin64->ringItemsize; in GFDRepackVertexShaderFor32Bit()
499 pVSout32->hasStreamOut = (u32) pVSin64->hasStreamOut; in GFDRepackVertexShaderFor32Bit()
501 assert(sizeof(pVSout32->streamOutVertexStride) == sizeof(pVSin64->streamOutVertexStride)); in GFDRepackVertexShaderFor32Bit()
502 …memcpy(&pVSout32->streamOutVertexStride, pVSin64->streamOutVertexStride, sizeof(pVSout32->streamOu… in GFDRepackVertexShaderFor32Bit()
504 pVSout32->shaderProgram = pVSin64->shaderProgram; in GFDRepackVertexShaderFor32Bit()