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Searched refs:numUniforms (Results 1 – 2 of 2) sorted by relevance

/CafeSDK-2.12.13-1/system/src/tool/gfx/projects/gfd/
DgfdFileShader.cpp57 u32 numUniforms; member
85 u32 numUniforms; member
110 u32 numUniforms; member
128 u32 numUniforms; member
488 pVSout32->numUniforms = pVSin64->numUniforms; in GFDRepackVertexShaderFor32Bit()
523 pPSout32->numUniforms = pPSin64->numUniforms; in GFDRepackPixelShaderFor32Bit()
552 pGSout32->numUniforms = pGSin64->numUniforms; in GFDRepackGeometryShaderFor32Bit()
585 pCSout32->numUniforms = pCSin64->numUniforms; in GFDRepackComputeShaderFor32Bit()
675 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2VertexShader) + vsCopy.numUniforms * 8 + 512); … in GFDCreateBlockRelocateHeaderVSH()
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()
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/CafeSDK-2.12.13-1/system/include/cafe/gx2/
Dgx2Shaders.h205 u32 numUniforms; member
279 u32 numUniforms; member
346 u32 numUniforms; member
439 u32 numUniforms; member
567 for (i = 0; i < shader->numUniforms; i++) in GX2GetVertexUniformVar()
594 for (i = 0; i < shader->numUniforms; i++) in GX2GetGeometryUniformVar()
621 for (i = 0; i < shader->numUniforms; i++) in GX2GetPixelUniformVar()
650 for (i = 0; i < shader->numUniforms; i++) in GX2GetComputeUniformVar()