Lines Matching refs:numUniforms
57 u32 numUniforms; member
85 u32 numUniforms; member
110 u32 numUniforms; member
128 u32 numUniforms; member
488 pVSout32->numUniforms = pVSin64->numUniforms; in GFDRepackVertexShaderFor32Bit()
523 pPSout32->numUniforms = pPSin64->numUniforms; in GFDRepackPixelShaderFor32Bit()
552 pGSout32->numUniforms = pGSin64->numUniforms; in GFDRepackGeometryShaderFor32Bit()
585 pCSout32->numUniforms = pCSin64->numUniforms; in GFDRepackComputeShaderFor32Bit()
675 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2VertexShader) + vsCopy.numUniforms * 8 + 512); … in GFDCreateBlockRelocateHeaderVSH()
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()
712 GFDUniformVar *pUV = (GFDUniformVar *) malloc(sizeof(GFDUniformVar)*vsCopy.numUniforms); in GFDCreateBlockRelocateHeaderVSH()
718 size = GFDRepackUniformVarArrayFor32Bit(vsCopy.uniformVars, pUV, vsCopy.numUniforms); in GFDCreateBlockRelocateHeaderVSH()
721 …pAddr[nE] = (vsCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.uniformVars - (u32)&v… in GFDCreateBlockRelocateHeaderVSH()
768 … *pStrTable = GFDCreateStringTable( ( vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSam… in GFDCreateBlockRelocateHeaderVSH()
780 for(u32 i = 0; i < vsCopy.numUniforms; i++) in GFDCreateBlockRelocateHeaderVSH()
883 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2PixelShader) + psCopy.numUniforms * 8 + 1024); … in GFDCreateBlockRelocateHeaderPSH()
887 int nElements = 10 + psCopy.numUniformBlocks + 1*psCopy.numUniforms + psCopy.numSamplers; in GFDCreateBlockRelocateHeaderPSH()
914 GFDUniformVar *pUV = (GFDUniformVar *) malloc(sizeof(GFDUniformVar)*psCopy.numUniforms); in GFDCreateBlockRelocateHeaderPSH()
915 size = GFDRepackUniformVarArrayFor32Bit(psCopy.uniformVars, pUV, psCopy.numUniforms); in GFDCreateBlockRelocateHeaderPSH()
918 …pAddr[nE] = (psCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.uniformVars - (u32)&p… in GFDCreateBlockRelocateHeaderPSH()
946 …*pStrTable = GFDCreateStringTable( ( psCopy.numUniformBlocks + psCopy.numUniforms + psCopy.numSam… in GFDCreateBlockRelocateHeaderPSH()
958 for(u32 i = 0; i < psCopy.numUniforms; i++) in GFDCreateBlockRelocateHeaderPSH()
1053 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2GeometryShader) + gsCopy.numUniforms * 8 + 512); … in GFDCreateBlockRelocateHeaderGSH()
1057 …int nElements = 11 + gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSamplers /*+ gsCopy.… in GFDCreateBlockRelocateHeaderGSH()
1084 GFDUniformVar *pUV = (GFDUniformVar *) malloc(sizeof(GFDUniformVar)*gsCopy.numUniforms); in GFDCreateBlockRelocateHeaderGSH()
1085 size = GFDRepackUniformVarArrayFor32Bit(gsCopy.uniformVars, pUV, gsCopy.numUniforms); in GFDCreateBlockRelocateHeaderGSH()
1088 …pAddr[nE] = (gsCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.uniformVars - (u32)&g… in GFDCreateBlockRelocateHeaderGSH()
1116 …*pStrTable = GFDCreateStringTable( ( gsCopy.numUniformBlocks + gsCopy.numUniforms + gsCopy.numSam… in GFDCreateBlockRelocateHeaderGSH()
1129 for(u32 i = 0; i < gsCopy.numUniforms; i++) in GFDCreateBlockRelocateHeaderGSH()
1225 …teShader) + csCopy.numUniformBlocks * sizeof(GX2UniformBlock) + csCopy.numUniforms * sizeof(GX2Uni… in GFDCreateBlockRelocateHeaderCSH()
1234 int nElements = 10 + csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSamplers; in GFDCreateBlockRelocateHeaderCSH()
1272 GFDUniformVar *pUV = (GFDUniformVar *) malloc(sizeof(GFDUniformVar)*csCopy.numUniforms); in GFDCreateBlockRelocateHeaderCSH()
1278 size = GFDRepackUniformVarArrayFor32Bit(csCopy.uniformVars, pUV, csCopy.numUniforms); in GFDCreateBlockRelocateHeaderCSH()
1281 …pAddr[nE] = (csCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.uniformVars - (u32)&c… in GFDCreateBlockRelocateHeaderCSH()
1315 … *pStrTable = GFDCreateStringTable( ( csCopy.numUniformBlocks + csCopy.numUniforms + csCopy.numSam… in GFDCreateBlockRelocateHeaderCSH()
1327 for(u32 i = 0; i < csCopy.numUniforms; i++) in GFDCreateBlockRelocateHeaderCSH()
2138 pShaders->pVertexShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2172 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2173 if (pShaders->pVertexShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2262 pShaders->pPixelShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2292 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2293 if (pShaders->pPixelShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2377 pShaders->pGeometryShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2408 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2409 if (pShaders->pGeometryShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2499 pShaders->pComputeShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2520 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2521 if (pShaders->pComputeShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()