Searched refs:nPrograms (Results 1 – 1 of 1) sorted by relevance
127 u32 nPrograms = 0; in GFDGetVertexShader() local166 if(index == nPrograms) in GFDGetVertexShader()175 nPrograms++; in GFDGetVertexShader()183 if ( nHeaders > index && nPrograms > index ) in GFDGetVertexShader()191 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetVertexShader()200 u32 nPrograms = 0; in GFDGetPixelShader() local239 if(index == nPrograms) in GFDGetPixelShader()248 nPrograms++; in GFDGetPixelShader()256 if ( nHeaders > index && nPrograms > index ) in GFDGetPixelShader()264 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetPixelShader()[all …]