Lines Matching refs:nPrograms

127     u32 nPrograms = 0;  in GFDGetVertexShader()  local
166 if(index == nPrograms) in GFDGetVertexShader()
175 nPrograms++; in GFDGetVertexShader()
183 if ( nHeaders > index && nPrograms > index ) in GFDGetVertexShader()
191 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetVertexShader()
200 u32 nPrograms = 0; in GFDGetPixelShader() local
239 if(index == nPrograms) in GFDGetPixelShader()
248 nPrograms++; in GFDGetPixelShader()
256 if ( nHeaders > index && nPrograms > index ) in GFDGetPixelShader()
264 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetPixelShader()
273 u32 nPrograms = 0; in GFDGetGeometryShader() local
326 if(index == nPrograms) in GFDGetGeometryShader()
335 nPrograms++; in GFDGetGeometryShader()
343 if ( nHeaders > index && nPrograms > index && nCopyPrograms > index) in GFDGetGeometryShader()
351 return (ret && nHeaders >= index && nCopyPrograms >= index && nPrograms >= index); in GFDGetGeometryShader()
360 u32 nPrograms = 0; in GFDGetComputeShader() local
399 if(index == nPrograms) in GFDGetComputeShader()
408 nPrograms++; in GFDGetComputeShader()
416 if ( nHeaders > index && nPrograms > index ) in GFDGetComputeShader()
424 return (ret && nHeaders >= index && nPrograms >= index); in GFDGetComputeShader()
435 u32 nPrograms = 0; in GFDGetVertexShaderPointer() local
464 if(index == nPrograms) in GFDGetVertexShaderPointer()
477 nPrograms++; in GFDGetVertexShaderPointer()
485 if ( nHeaders > index && nPrograms > index ) in GFDGetVertexShaderPointer()
507 u32 nPrograms = 0; in GFDGetPixelShaderPointer() local
536 if(index == nPrograms) in GFDGetPixelShaderPointer()
549 nPrograms++; in GFDGetPixelShaderPointer()
557 if ( nHeaders > index && nPrograms > index ) in GFDGetPixelShaderPointer()
579 u32 nPrograms = 0; in GFDGetGeometryShaderPointer() local
628 if(index == nPrograms) in GFDGetGeometryShaderPointer()
642 nPrograms++; in GFDGetGeometryShaderPointer()
650 if (nHeaders > index && nPrograms > index && nCopyPrograms > index) in GFDGetGeometryShaderPointer()
672 u32 nPrograms = 0; in GFDGetComputeShaderPointer() local
701 if(index == nPrograms) in GFDGetComputeShaderPointer()
714 nPrograms++; in GFDGetComputeShaderPointer()
722 if (nHeaders > index && nPrograms > index) in GFDGetComputeShaderPointer()