Searched refs:input_thread (Results 1 – 1 of 1) sorted by relevance
50 protected Thread input_thread; field in Nintendo.SDSG.KeyboardInputProcessorBase468 if (input_thread != null) in Abort()470 bool success = input_thread.Join(THREAD_JOIN_TIMEOUT_MSECONDS); in Abort()473 this.input_thread.Abort(); in Abort()595 input_thread = null; in InputThread()604 input_thread = new Thread(input_thread_proc); in InputThread()606 input_thread.Start(); in InputThread()687 input_thread = new Thread(input_thread_proc); in ConsoleInputNative()688 input_thread.Start(); in ConsoleInputNative()878 private KeyboardInputProcessorBase input_thread = null; field in Nintendo.SDSG.CatToucan[all …]