Lines Matching refs:input_thread
50 protected Thread input_thread; field in Nintendo.SDSG.KeyboardInputProcessorBase
468 if (input_thread != null) in Abort()
470 bool success = input_thread.Join(THREAD_JOIN_TIMEOUT_MSECONDS); in Abort()
473 this.input_thread.Abort(); in Abort()
595 input_thread = null; in InputThread()
604 input_thread = new Thread(input_thread_proc); in InputThread()
606 input_thread.Start(); in InputThread()
687 input_thread = new Thread(input_thread_proc); in ConsoleInputNative()
688 input_thread.Start(); in ConsoleInputNative()
878 private KeyboardInputProcessorBase input_thread = null; field in Nintendo.SDSG.CatToucan
1094 input_thread = (KeyboardInputProcessorBase)(new InputThread(tcp)); in RelaySerialCharacters()
1099 …input_thread = (KeyboardInputProcessorBase)(new InputThread(tcp, Console.OpenStandardInput(), Cons… in RelaySerialCharacters()
1104 … input_thread = (KeyboardInputProcessorBase)(new ConsoleInputNative(tcp, Console.InputEncoding)); in RelaySerialCharacters()
1202 input_thread.Abort(); in RelaySerialCharacters()
1222 if (input_thread != null) in EnableDKConsoleInput()
1224 input_thread.EnableDKInput(); in EnableDKConsoleInput()