Searched refs:_numLoops (Results 1 – 2 of 2) sorted by relevance
61 u32 _numLoops; member89 u32 _numLoops; member114 u32 _numLoops; member132 u32 _numLoops; member492 pVSout32->_numLoops = pVSin64->_numLoops; in GFDRepackVertexShaderFor32Bit()527 pPSout32->_numLoops = pPSin64->_numLoops; in GFDRepackPixelShaderFor32Bit()556 pGSout32->_numLoops = pGSin64->_numLoops; in GFDRepackGeometryShaderFor32Bit()589 pCSout32->_numLoops = pCSin64->_numLoops; in GFDRepackComputeShaderFor32Bit()734 pOffset[nE] = GFDAddDataTable(pDT, vsCopy._loopVars, vsCopy._numLoops * sizeof(GFDLoopVar)); in GFDCreateBlockRelocateHeaderVSH()735 …pAddr[nE] = (vsCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32._loopVars - (u32)&vsCop… in GFDCreateBlockRelocateHeaderVSH()[all …]
216 u32 _numLoops; member290 u32 _numLoops; member357 u32 _numLoops; member450 u32 _numLoops; member