Lines Matching refs:_numLoops
61 u32 _numLoops; member
89 u32 _numLoops; member
114 u32 _numLoops; member
132 u32 _numLoops; member
492 pVSout32->_numLoops = pVSin64->_numLoops; in GFDRepackVertexShaderFor32Bit()
527 pPSout32->_numLoops = pPSin64->_numLoops; in GFDRepackPixelShaderFor32Bit()
556 pGSout32->_numLoops = pGSin64->_numLoops; in GFDRepackGeometryShaderFor32Bit()
589 pCSout32->_numLoops = pCSin64->_numLoops; in GFDRepackComputeShaderFor32Bit()
734 pOffset[nE] = GFDAddDataTable(pDT, vsCopy._loopVars, vsCopy._numLoops * sizeof(GFDLoopVar)); in GFDCreateBlockRelocateHeaderVSH()
735 …pAddr[nE] = (vsCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32._loopVars - (u32)&vsCop… in GFDCreateBlockRelocateHeaderVSH()
931 pOffset[nE] = GFDAddDataTable(pDT, psCopy._loopVars, psCopy._numLoops * sizeof(GFDLoopVar)); in GFDCreateBlockRelocateHeaderPSH()
932 …pAddr[nE] = (psCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32._loopVars - (u32)&psCop… in GFDCreateBlockRelocateHeaderPSH()
1101 pOffset[nE] = GFDAddDataTable(pDT, gsCopy._loopVars, gsCopy._numLoops * sizeof(GFDLoopVar)); in GFDCreateBlockRelocateHeaderGSH()
1102 …pAddr[nE] = (gsCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32._loopVars - (u32)&gsCop… in GFDCreateBlockRelocateHeaderGSH()
1294 pOffset[nE] = GFDAddDataTable(pDT, csCopy._loopVars, csCopy._numLoops * sizeof(GFDLoopVar)); in GFDCreateBlockRelocateHeaderCSH()
1295 …pAddr[nE] = (csCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32._loopVars - (u32)&csCop… in GFDCreateBlockRelocateHeaderCSH()
2143 pShaders->pVertexShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2186 fprintf(fpout, " %u,\n", pShaders->pVertexShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2187 if (pShaders->pVertexShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2267 pShaders->pPixelShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2306 fprintf(fpout, " %u,\n", pShaders->pPixelShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2307 if (pShaders->pPixelShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2382 pShaders->pGeometryShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2422 fprintf(fpout, " %u,\n", pShaders->pGeometryShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2423 if (pShaders->pGeometryShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2496 pShaders->pComputeShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2534 fprintf(fpout, " %u,\n", pShaders->pComputeShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2535 if (pShaders->pComputeShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()