Searched refs:OBJ_DIR (Results 1 – 4 of 4) sorted by relevance
57 $(OBJ_DIR)/gx2ut.o: $(SHADER_H_FILES)58 $(OBJ_DIR)/gx2utClear.o: $(SHADER_H_FILES)59 $(OBJ_DIR)/gx2utConvertDepth.o: $(SHADER_H_FILES)60 $(OBJ_DIR)/gx2utCopy.o: $(SHADER_H_FILES)61 $(OBJ_DIR)/gx2utExpandColor.o: $(SHADER_H_FILES)62 $(OBJ_DIR)/gx2utExpandDepth.o: $(SHADER_H_FILES)63 $(OBJ_DIR)/gx2utResolve.o: $(SHADER_H_FILES)
153 EXPORT_OBJECT_NAME ?= $(OBJ_DIR)/$(basename $(notdir $@))_rpl_export.o333 OBJECTS += $(addprefix $(OBJ_DIR)/, $(ASMSRCS:.s=.o))336 OBJECTS += $(addprefix $(OBJ_DIR)/, $(CSRCS:.c=.o))339 OBJECTS += $(addprefix $(OBJ_DIR)/, $(CPPSRCS:.cpp=.o))342 OBJECTS += $(addprefix $(OBJ_DIR)/, $(CPSRCS:.cp=.o))345 LIBOBJECTS += $(addprefix $(OBJ_DIR)/, $(ASMLIBSRCS:.s=.o))349 LIBOBJECTS += $(addprefix $(OBJ_DIR)/, $(CLIBSRCS:.c=.o))353 LIBOBJECTS += $(addprefix $(OBJ_DIR)/, $(CPPLIBSRCS:.cpp=.o))357 LIBOBJECTS += $(addprefix $(OBJ_DIR)/, $(CPLIBSRCS:.cp=.o))426 OBJ_SUBDIR = $(addprefix $(OBJ_DIR)/, $(shell find . -type d))[all …]
236 OBJ_DIR := $(MODULE_DEPTH)/../obj/$(TOOLCHAIN)/$(PLATFORM)/$(MODULE_PATH_FROM_SRC)/$(BUILD_TA…
31 OBJ_DIR := ./obj/$(CONFIGURATION) macro