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Searched refs:pShaders (Results 1 – 4 of 4) sorted by relevance

/CafeSDK-2.12.13/system/src/tool/gfx/include/gfdFile/
DgfdFileShader.h41 …er, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders *pShaders);
57 …r, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders2 *pShaders);
73 …er, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders *pShaders);
89 …r, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders2 *pShaders);
102 … GFDWriteFileShaderAsCode(char* pFilename, GFDEndianSwapMode swapMode, const GFDShaders *pShaders);
115 …FDWriteFileShaderAsCode2(char* pFilename, GFDEndianSwapMode swapMode, const GFDShaders2 *pShaders);
127 …hSource(char* pFilename, GFDEndianSwapMode swapMode, const GFDShaders2 *pShaders, const GFDShaders…
/CafeSDK-2.12.13/system/src/tool/gfx/projects/gfd/
DgfdFileShader.cpp1683 …er, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, const GFDShaders2 *pShaders) in GFDWriteFileShader2() argument
1688 if (!pShaders) in GFDWriteFileShader2()
1693 if ( GFD_DLL_ABI_TYPE(pShaders->abiVersion) != GFD_DLL_ABI_TYPE(GFD_DLL_ABI_VERSION) || in GFDWriteFileShader2()
1694 GFD_DLL_ABI_VERSION_NUM(pShaders->abiVersion) > 0) in GFDWriteFileShader2()
1736 if(NULL != &pShaders[count]) in GFDWriteFileShader2()
1738 if(NULL != pShaders[count].pVertexShader) in GFDWriteFileShader2()
1740 … if(!GFDWriteFileVertexShaderBlock(fpout, swapMode, alignMode, pShaders[count].pVertexShader)) in GFDWriteFileShader2()
1748 if(NULL != pShaders[count].pPixelShader) in GFDWriteFileShader2()
1750 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDWriteFileShader2()
1758 if(NULL != pShaders[count].pGeometryShader) in GFDWriteFileShader2()
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/CafeSDK-2.12.13/system/src/tool/gfx/projects/gshCompile/
DgshCompile.h60 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders *pShaders);
61 … gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders *pShaders);
62 …n (*PGFDWriteFileShaderAsCode)(char* pFilename, GFDEndianSwapMode swapMode, GFDShaders *pShaders);
64 … gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders);
65 …gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders);
66 …(*PGFDWriteFileShaderAsCode2)(char* pFilename, GFDEndianSwapMode swapMode, GFDShaders2 *pShaders);
67 …Source)(char* pFilename, GFDEndianSwapMode swapMode, const GFDShaders2 *pShaders, const GFDShaders…
DgshCompile.cpp1000 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in WriteFileShader() argument
1005 return (*pgfd->WriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in WriteFileShader()
1008 if (pShaders->pComputeShader != NULL) { in WriteFileShader()
1016 shader1.pGeometryShader = pShaders->pGeometryShader; in WriteFileShader()
1017 shader1.pPixelShader = pShaders->pPixelShader; in WriteFileShader()
1018 shader1.pVertexShader = pShaders->pVertexShader; in WriteFileShader()
1023 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in AppendWriteFileShader() argument
1028 …eturn (*pgfd->AppendWriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in AppendWriteFileShader()
1031 if (pShaders->pComputeShader != NULL) { in AppendWriteFileShader()
1039 shader1.pGeometryShader = pShaders->pGeometryShader; in AppendWriteFileShader()
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