Lines Matching refs:pShaders
1000 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in WriteFileShader() argument
1005 return (*pgfd->WriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in WriteFileShader()
1008 if (pShaders->pComputeShader != NULL) { in WriteFileShader()
1016 shader1.pGeometryShader = pShaders->pGeometryShader; in WriteFileShader()
1017 shader1.pPixelShader = pShaders->pPixelShader; in WriteFileShader()
1018 shader1.pVertexShader = pShaders->pVertexShader; in WriteFileShader()
1023 …n gpuVer, GFDEndianSwapMode swapMode, GFDAlignMode alignMode, u32 numShader, GFDShaders2 *pShaders) in AppendWriteFileShader() argument
1028 …eturn (*pgfd->AppendWriteFileShader2)(pFilename, gpuVer, swapMode, alignMode, numShader, pShaders); in AppendWriteFileShader()
1031 if (pShaders->pComputeShader != NULL) { in AppendWriteFileShader()
1039 shader1.pGeometryShader = pShaders->pGeometryShader; in AppendWriteFileShader()
1040 shader1.pPixelShader = pShaders->pPixelShader; in AppendWriteFileShader()
1041 shader1.pVertexShader = pShaders->pVertexShader; in AppendWriteFileShader()
1046 …FileShaderAsCode(GFDFunc *pgfd, char* pFilename, GFDEndianSwapMode swapMode, GFDShaders2 *pShaders) in WriteFileShaderAsCode() argument
1051 return (*pgfd->WriteFileShaderAsCode2)(pFilename, swapMode, pShaders); in WriteFileShaderAsCode()
1054 if (pShaders->pComputeShader != NULL) { in WriteFileShaderAsCode()
1062 shader1.pGeometryShader = pShaders->pGeometryShader; in WriteFileShaderAsCode()
1063 shader1.pPixelShader = pShaders->pPixelShader; in WriteFileShaderAsCode()
1064 shader1.pVertexShader = pShaders->pVertexShader; in WriteFileShaderAsCode()