Searched refs:pComputeShader (Results 1 – 4 of 4) sorted by relevance
41 GX2ComputeShader *pComputeShader; ///< Pointer to GX2ComputeShader structure member50 const char *pComputeShader; ///< Pointer to GX2ComputeShader source string member
1768 if(NULL != pShaders[count].pComputeShader) in GFDWriteFileShader2()1770 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDWriteFileShader2()1897 if(NULL != pShaders[count].pComputeShader) in GFDAppendWriteFileShader2()1899 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDAppendWriteFileShader2()2450 if(NULL != pShaders->pComputeShader) in GFDWriteFileShaderAsCodeWithSource()2456 (u32 *) pShaders->pComputeShader->initialValues, in GFDWriteFileShaderAsCodeWithSource()2457 … pShaders->pComputeShader->numInitialValues * sizeof(GX2UniformInitialValue), ""); in GFDWriteFileShaderAsCodeWithSource()2462 int nElem = (pShaders->pComputeShader->shaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()2463 GFDEndianSwap8in32((u32*)pShaders->pComputeShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()2466 if ( pShadersSrc && pShadersSrc->pComputeShader ) in GFDWriteFileShaderAsCodeWithSource()[all …]
1008 if (pShaders->pComputeShader != NULL) { in WriteFileShader()1031 if (pShaders->pComputeShader != NULL) { in AppendWriteFileShader()1054 if (pShaders->pComputeShader != NULL) { in WriteFileShaderAsCode()1175 shaders.pComputeShader = &compileOutput.gx2Program.cs; in main()