Lines Matching refs:pComputeShader

1768             if(NULL != pShaders[count].pComputeShader)  in GFDWriteFileShader2()
1770 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDWriteFileShader2()
1897 if(NULL != pShaders[count].pComputeShader) in GFDAppendWriteFileShader2()
1899 … if(!GFDWriteFileComputeShaderBlock(fpout, swapMode, alignMode, pShaders[count].pComputeShader)) in GFDAppendWriteFileShader2()
2450 if(NULL != pShaders->pComputeShader) in GFDWriteFileShaderAsCodeWithSource()
2456 (u32 *) pShaders->pComputeShader->initialValues, in GFDWriteFileShaderAsCodeWithSource()
2457 … pShaders->pComputeShader->numInitialValues * sizeof(GX2UniformInitialValue), ""); in GFDWriteFileShaderAsCodeWithSource()
2462 int nElem = (pShaders->pComputeShader->shaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()
2463 GFDEndianSwap8in32((u32*)pShaders->pComputeShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2466 if ( pShadersSrc && pShadersSrc->pComputeShader ) in GFDWriteFileShaderAsCodeWithSource()
2469 char *p = strtok_s((char*)pShadersSrc->pComputeShader, "\r\n", &next_token); in GFDWriteFileShaderAsCodeWithSource()
2483 (u32 *) pShaders->pComputeShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2484 pShaders->pComputeShader->shaderSize, "ALIGNVAR(256)"); in GFDWriteFileShaderAsCodeWithSource()
2487 pShaders->pComputeShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2488 pShaders->pComputeShader->uniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2491 pShaders->pComputeShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2492 pShaders->pComputeShader->samplerVars); in GFDWriteFileShaderAsCodeWithSource()
2495 (u32 *) pShaders->pComputeShader->_loopVars, in GFDWriteFileShaderAsCodeWithSource()
2496 pShaders->pComputeShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2499 pShaders->pComputeShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2500 … pShaders->pComputeShader->uniformVars, pShaders->pComputeShader->initialValues); in GFDWriteFileShaderAsCodeWithSource()
2506 …_GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pComputeShader->_regs, sizeof(GFDComputeShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2509 fprintf(fpout, " %u,\n", pShaders->pComputeShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2513 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2514 if (pShaders->pComputeShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2520 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2521 if (pShaders->pComputeShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2527 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2528 if (pShaders->pComputeShader->numInitialValues) { in GFDWriteFileShaderAsCodeWithSource()
2534 fprintf(fpout, " %u,\n", pShaders->pComputeShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2535 if (pShaders->pComputeShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2541 fprintf(fpout, " %u,\n", pShaders->pComputeShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2542 if (pShaders->pComputeShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2548 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_x); in GFDWriteFileShaderAsCodeWithSource()
2549 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_y); in GFDWriteFileShaderAsCodeWithSource()
2550 fprintf(fpout, " %u,\n", pShaders->pComputeShader->layout_size_z); in GFDWriteFileShaderAsCodeWithSource()
2551 fprintf(fpout, " (GX2Boolean)%d,\n", (u32)pShaders->pComputeShader->Over64Mode); in GFDWriteFileShaderAsCodeWithSource()
2552 fprintf(fpout, " %d,\n", (u32)pShaders->pComputeShader->numWavesPerSIMD); in GFDWriteFileShaderAsCodeWithSource()