Searched refs:initialValues (Results 1 – 2 of 2) sorted by relevance
213 GX2UniformInitialValue * initialValues; member287 GX2UniformInitialValue * initialValues; member354 GX2UniformInitialValue * initialValues; member447 GX2UniformInitialValue * initialValues; member898 GX2SetVertexUniformReg(shader->initialValues[i].offset * 4, in GX2SetVertexUniformRegDefaults()900 shader->initialValues[i].value); in GX2SetVertexUniformRegDefaults()922 GX2SetPixelUniformReg(shader->initialValues[i].offset * 4, in GX2SetPixelUniformRegDefaults()924 shader->initialValues[i].value); in GX2SetPixelUniformRegDefaults()
60 u32 initialValues; member88 u32 initialValues; member113 u32 initialValues; member131 u32 initialValues; member491 pVSout32->initialValues = (u32) pVSin64->initialValues; in GFDRepackVertexShaderFor32Bit()526 pPSout32->initialValues = (u32) pPSin64->initialValues; in GFDRepackPixelShaderFor32Bit()555 pGSout32->initialValues = (u32) pGSin64->initialValues; in GFDRepackGeometryShaderFor32Bit()588 pCSout32->initialValues = (u32) pCSin64->initialValues; in GFDRepackComputeShaderFor32Bit()728 …pOffset[nE] = GFDAddDataTable(pDT, vsCopy.initialValues, vsCopy.numInitialValues * sizeof(GX2Unifo… in GFDCreateBlockRelocateHeaderVSH()729 … (vsCopy.numInitialValues == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.initialValues - (u32)&vsCopy… in GFDCreateBlockRelocateHeaderVSH()[all …]