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Searched refs:written (Results 1 – 22 of 22) sorted by relevance

/CTR-SDK-4.2.8-20130828/include/nn/hio/CTR/
Dhio_HostFile.h210 size_t written; in Write() local
211 return Write(&written, buf, size).IsFailure() ? -1: static_cast<s32>(written); in Write()
Dhio_SerialChannel.h248 size_t written; variable
249 return Write(&written, buf, size, attr).IsFailure() ? -1: static_cast<s32>(written);
/CTR-SDK-4.2.8-20130828/sources/libraries/dbg/CTR/
Ddbg_DirectPrintResource.inc11 in whole or in part, without the prior written consent of Nintendo.
/CTR-SDK-4.2.8-20130828/include/nn/math/inline/
Dmath_Matrix33.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix22.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Vector2.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix43.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Vector3.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Vector4.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix44.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Quaternion.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix23.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Types.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix34.ipp11 in whole or in part, without the prior written consent of Nintendo.
/CTR-SDK-4.2.8-20130828/include/nn/math/ARMv6/inline/
Dmath_Vector3.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Quaternion.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix43.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Types.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix33.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix34.ipp11 in whole or in part, without the prior written consent of Nintendo.
Dmath_Matrix44.ipp9 in whole or in part, without the prior written consent of Nintendo.
/CTR-SDK-4.2.8-20130828/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Ddetail.csv45 0x4f,[2:0],glUseProgram,The number of output registers written by the vertex shader
2777 …ge",The cache tag is cleared for both the color buffer and depth buffer if a value of 1 is written.
2781 …mage",Cached data is flushed for both the color buffer and depth buffer if a value of 1 is written.
6920 For glDrawArrays, 0x20 is written if the following conditions are met.
6925 If the above conditions are not met, then 0 is written.
7027 0x24a,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7029 0x251,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7050 0x25e,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7065 When 1 is written, resets the information indicating the index for vertex (0, 1, or 2) in the trian…
7117 0x291,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
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