Lines Matching refs:written
45 0x4f,[2:0],glUseProgram,The number of output registers written by the vertex shader
2777 …ge",The cache tag is cleared for both the color buffer and depth buffer if a value of 1 is written.
2781 …mage",Cached data is flushed for both the color buffer and depth buffer if a value of 1 is written.
6920 For glDrawArrays, 0x20 is written if the following conditions are met.
6925 If the above conditions are not met, then 0 is written.
7027 0x24a,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7029 0x251,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7050 0x25e,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7065 When 1 is written, resets the information indicating the index for vertex (0, 1, or 2) in the trian…
7117 0x291,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7119 0x292,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7121 0x293,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7123 0x294,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7125 0x295,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7127 0x296,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7129 0x297,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7131 0x298,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the geometry shader floating point …
7238 0x2c1,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7240 0x2c2,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7242 0x2c3,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7244 0x2c4,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7246 0x2c5,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7248 0x2c6,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7250 0x2c7,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register
7252 0x2c8,[31:0],"glUseProgram, glUniformf",Data written to xyzw in the floating point point register