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/CTR-SDK-4.2.8-20130828/include/nn/font/CTR/
Dfont_CmdCache.h66 const void* from,
73 (void)from;
84 const void* from,
/CTR-SDK-4.2.8-20130828/resources/configtool/
Dctrsetting.txt9 userColor:5; // User Color (value from 0 to 15)
31 luminanceLevel:3; // Backlight Luminance (value from 1 to 5)
38 agreeMinorVer:255; // Agreed EULA Version (minor version) (value from 0 to 255)
39 agreeMajorVer:255; // Agreed EULA Version (major version) (value from 0 to 255)
40 latestMinorVer:255; // Latest EULA Version Saved on System (minor version) (value from 0 to 2…
41 latestMajorVer:255; // Latest EULA Version Saved on System (major version) (value from 0 to 2…
60 ratingAge:0; // Rating Value (value from 0 to 30)
61 secretQuestionID:1; // Secret Question Text ID (value from 0 to 31)
/CTR-SDK-4.2.8-20130828/sources/libraries/rdt/CTR/
Drdt_RingBuffer.cpp187 u8 *from = m_pHeadData + offset; in read() local
188 if(from >= getEndOfBuffer()) in read()
190 from = from - m_bufLength; in read()
192 ASSERT(isValidAddress(from)); in read()
194 if(from + len <= getEndOfBuffer()) in read()
197 memcpy(pBuf, from, len); in read()
203 size_t len1 = getEndOfBuffer() - from; in read()
205 memcpy(pBuf, from, len1); in read()
/CTR-SDK-4.2.8-20130828/include/nn/os/
Dos_ContinuationIterator.h38 static bit32 SwitchImpl(bit32 r0, Registers* from, Registers* to);
39 static bit32 SwitchImpl(bit32 r0, bit32 r1, Registers* from, Registers* to);
/CTR-SDK-4.2.8-20130828/include/nn/
Dversion.h40 # Do not access it from the application.
/CTR-SDK-4.2.8-20130828/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Ddetail.csv43 … with GL_POLYGON_OFFSET_FILL as an argument), the offset value calculated from the units argument …
765 0x64,[0:0],glUseProgram,"Sets 1 when texture coordinates are output from the vertex shader; sets 0 …
848 …L_TEXTURE_BORDER_COLOR parameter is converted according to ""conversion 2 from float32 [0, 1] to u…
895 … in the GL_TEXTURE_LOD_BIAS parameter converted according to ""conversion from float32 to signed f…
931 The value from converting the uniform value into a 23-bit, unsigned, fixed-point number"
955 …L_TEXTURE_BORDER_COLOR parameter is converted according to ""conversion 2 from float32 [0, 1] to u…
991 … in the GL_TEXTURE_LOD_BIAS parameter converted according to ""conversion from float32 to signed f…
1021 …L_TEXTURE_BORDER_COLOR parameter is converted according to ""conversion 2 from float32 [0, 1] to u…
1057 … in the GL_TEXTURE_LOD_BIAS parameter converted according to ""conversion from float32 to signed f…
1144 Sets the lower 8 bits of the value converted from an uniform value to a 16-bit floating-point value…
[all …]
Dabstruct.csv15 0x050,Setting of first output attribute from vertex shader
16 0x051,Setting of second output attribute from vertex shader
17 0x052,Setting of third output attribute from vertex shader
18 0x053,Setting of fourth output attribute from vertex shader
19 0x054,Setting of fifth output attribute from vertex shader
20 0x055,Setting of sixth output attribute from vertex shader
21 0x056,Setting of seventh output attribute from vertex shader
25 0x064,Are texture coordinates output from the vertex shader? (yes/no)
33 0x06f,Clock control setting for output attributes from vertex shader
/CTR-SDK-4.2.8-20130828/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp251 // Version where the scale matrix is applied from the right.
Dmath_Matrix44.ipp1349 // Version where the scale matrix is applied from the right.