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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh20 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
35 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
37 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
44 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
68 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
73 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
81 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone…
87 mov gl_TexCoord0.w, CONST_0
103 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
107 dp3 r5.w, r5, r5
[all …]
DCommonasm.h84 #define CONST_3 CONSTANT[0].w
86 #define CONST_QUARTER CONSTANT[1].w
88 #define CONST_1__4 CONSTANT[1].w
DUtil.cpp146 float a_schlick(float p, float w, bool normalize) in a_schlick() argument
149 w *= w ; in a_schlick()
150 ret = p * p * (1.f - w) + w ; in a_schlick()
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh32 #define CONST_3 CONSTANT[0].w
34 #define CONST_QUARTER CONSTANT[1].w
36 #define CONST_1__4 CONSTANT[1].w
76 dp3 r0.w, r0, r0
77 rsq r0.w, r0.w
78 mul r0, r0, r0.w
82 dp3 r1.w, r1, r1
83 rsq r1.w, r1.w
84 mul r1, r1, r1.w
88 dp3 r2.w, r2, r2
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh32 #define CONST_3 CONSTANT[0].w
34 #define CONST_QUARTER CONSTANT[1].w
36 #define CONST_1__4 CONSTANT[1].w
76 dp3 r0.w, r0, r0
77 rsq r0.w, r0.w
78 mul r0, r0, r0.w
82 dp3 r1.w, r1, r1
83 rsq r1.w, r1.w
84 mul r1, r1, r1.w
88 dp3 r2.w, r2, r2
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh52 dp3 r5.w, r5, r5
53 rsq r5.w, r5.w
54 mul r5, r5, r5.w
55 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
58 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r…
59 mov TEMP_TANG.w, r5.z // m21 in tang.w
61 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
62 mov TEMP_NORM.w, r5.x // m01 in norm.w
64 cmp CMP_MODE_GT, CMP_MODE_GT, r6.w, CONST_1__256
70 …mov r7.w, r6 // m21-m12,m02-m20,…
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh55 dp3 r5.w, r5, r5
56 rsq r5.w, r5.w
57 mul r5, r5, r5.w
58 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
61 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r…
62 mov TEMP_TANG.w, r5.z // m21 in tang.w
64 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
65 mov TEMP_NORM.w, r5.x // m01 in norm.w
67 cmp CMP_MODE_GT, CMP_MODE_GT, r6.w, CONST_1__256
73 …mov r7.w, r6 // m21-m12,m02-m20,…
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh52 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
57 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
65 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone…
69 mov gl_TexCoord0.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh53 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
58 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
66 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone…
70 mov gl_TexCoord0.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh36 #define dmp_PartSys_center c63 // 4*(x,y,z,w) control point positions
46 #define CONST_3 CONSTANT[0].w
73 …dp4 dmp_Position.w, r0, uProjection[3] //control poin…
74 mov dmp_PMVS_Radii0.w, CONST_0
75 mov dmp_PMVS_Radii1.w, CONST_0
80 mov dmp_PMVS_Radii2.w, CONST_0
81 mov dmp_PMVS_Radii3.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh42 #define CONST_3 CONSTANT[0].w
44 #define CONST_QUARTER CONSTANT[1].w
46 #define CONST_1__4 CONSTANT[1].w
71 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
DColorFillVShader.vsh58 #define CONST_3 CONSTANT[0].w
60 #define CONST_QUARTER CONSTANT[1].w
62 #define CONST_1__4 CONSTANT[1].w
83 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
DFontVShader.vsh59 #define CONST_3 CONSTANT[0].w
61 #define CONST_QUARTER CONSTANT[1].w
63 #define CONST_1__4 CONSTANT[1].w
86 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…

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