| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 20 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 35 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 37 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 44 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component 68 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 73 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com… 81 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone… 87 mov gl_TexCoord0.w, CONST_0 103 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 107 dp3 r5.w, r5, r5 [all …]
|
| D | Commonasm.h | 84 #define CONST_3 CONSTANT[0].w 86 #define CONST_QUARTER CONSTANT[1].w 88 #define CONST_1__4 CONSTANT[1].w
|
| D | Util.cpp | 146 float a_schlick(float p, float w, bool normalize) in a_schlick() argument 149 w *= w ; in a_schlick() 150 ret = p * p * (1.f - w) + w ; in a_schlick()
|
| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 32 #define CONST_3 CONSTANT[0].w 34 #define CONST_QUARTER CONSTANT[1].w 36 #define CONST_1__4 CONSTANT[1].w 76 dp3 r0.w, r0, r0 77 rsq r0.w, r0.w 78 mul r0, r0, r0.w 82 dp3 r1.w, r1, r1 83 rsq r1.w, r1.w 84 mul r1, r1, r1.w 88 dp3 r2.w, r2, r2 [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 32 #define CONST_3 CONSTANT[0].w 34 #define CONST_QUARTER CONSTANT[1].w 36 #define CONST_1__4 CONSTANT[1].w 76 dp3 r0.w, r0, r0 77 rsq r0.w, r0.w 78 mul r0, r0, r0.w 82 dp3 r1.w, r1, r1 83 rsq r1.w, r1.w 84 mul r1, r1, r1.w 88 dp3 r2.w, r2, r2 [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 52 dp3 r5.w, r5, r5 53 rsq r5.w, r5.w 54 mul r5, r5, r5.w 55 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 58 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r… 59 mov TEMP_TANG.w, r5.z // m21 in tang.w 61 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 62 mov TEMP_NORM.w, r5.x // m01 in norm.w 64 cmp CMP_MODE_GT, CMP_MODE_GT, r6.w, CONST_1__256 70 …mov r7.w, r6 // m21-m12,m02-m20,… [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 55 dp3 r5.w, r5, r5 56 rsq r5.w, r5.w 57 mul r5, r5, r5.w 58 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 61 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r… 62 mov TEMP_TANG.w, r5.z // m21 in tang.w 64 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 65 mov TEMP_NORM.w, r5.x // m01 in norm.w 67 cmp CMP_MODE_GT, CMP_MODE_GT, r6.w, CONST_1__256 73 …mov r7.w, r6 // m21-m12,m02-m20,… [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 52 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 57 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com… 65 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone… 69 mov gl_TexCoord0.w, CONST_0
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 53 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 58 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com… 66 …mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w compone… 70 mov gl_TexCoord0.w, CONST_0
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader1.vsh | 36 #define dmp_PartSys_center c63 // 4*(x,y,z,w) control point positions 46 #define CONST_3 CONSTANT[0].w 73 …dp4 dmp_Position.w, r0, uProjection[3] //control poin… 74 mov dmp_PMVS_Radii0.w, CONST_0 75 mov dmp_PMVS_Radii1.w, CONST_0 80 mov dmp_PMVS_Radii2.w, CONST_0 81 mov dmp_PMVS_Radii3.w, CONST_0
|
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 42 #define CONST_3 CONSTANT[0].w 44 #define CONST_QUARTER CONSTANT[1].w 46 #define CONST_1__4 CONSTANT[1].w 71 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
|
| D | ColorFillVShader.vsh | 58 #define CONST_3 CONSTANT[0].w 60 #define CONST_QUARTER CONSTANT[1].w 62 #define CONST_1__4 CONSTANT[1].w 83 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
|
| D | FontVShader.vsh | 59 #define CONST_3 CONSTANT[0].w 61 #define CONST_QUARTER CONSTANT[1].w 63 #define CONST_1__4 CONSTANT[1].w 86 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone… 56 … mov dmp_lrQuat.xyz, CONST_1_0 // zero out quat.w component
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone… 104 …mov vQuaternion.xyz, CONST_1_0 // zero out quat.w compon…
|