| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 33 #pragma output_map ( view, o2 ) 39 …P_VIEW, dmp_position, dmp_local_to_view_matrix // Generate the model view matrix. 40 …mov dmp_lrView, -TEMP_VIEW // Outputs view vector. 42 …NORM.xyz, dmp_normal, dmp_local_to_view_matrix // Inner product of normal and view. 43 …m4x4 gl_Position, TEMP_VIEW, dmp_projection_matrix // Model view projecti…
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 276 const nn::math::Matrix34& view, in DrawObjects() argument 297 nn::math::Vector4 mvv0(view.m[0]); in DrawObjects() 298 nn::math::Vector4 mvv1(view.m[1]); in DrawObjects() 299 nn::math::Vector4 mvv2(view.m[2]); in DrawObjects() 321 nn::math::MTX34Mult(&mv2, &view, &arr[2]); in DrawObjects() 332 nn::math::MTX34Mult(&mv2, &view, &arr); in DrawObjects()
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| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion. 80 // First, prepare a normalized view vector. 85 …// Adds the view vector and light vector (the light vector is normalized), and normalizes the resu…
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion. 80 // First, prepare a normalized view vector. 85 …// Adds the view vector and light vector (the light vector is normalized), and normalizes the resu…
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 32 #pragma output_map(view, o2)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 32 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 32 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 32 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 32 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 31 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 32 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 79 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 82 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader1.vsh | 51 … uModelView //control point position projected in model view space
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 39 #pragma output_map ( view, o2 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 37 #pragma output_map ( view, o2 )
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