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/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh33 #pragma output_map ( view, o2 )
39 …P_VIEW, dmp_position, dmp_local_to_view_matrix // Generate the model view matrix.
40 …mov dmp_lrView, -TEMP_VIEW // Outputs view vector.
42 …NORM.xyz, dmp_normal, dmp_local_to_view_matrix // Inner product of normal and view.
43 …m4x4 gl_Position, TEMP_VIEW, dmp_projection_matrix // Model view projecti…
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp276 const nn::math::Matrix34& view, in DrawObjects() argument
297 nn::math::Vector4 mvv0(view.m[0]); in DrawObjects()
298 nn::math::Vector4 mvv1(view.m[1]); in DrawObjects()
299 nn::math::Vector4 mvv2(view.m[2]); in DrawObjects()
321 nn::math::MTX34Mult(&mv2, &view, &arr[2]); in DrawObjects()
332 nn::math::MTX34Mult(&mv2, &view, &arr); in DrawObjects()
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion.
80 // First, prepare a normalized view vector.
85 …// Adds the view vector and light vector (the light vector is normalized), and normalizes the resu…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh62 // Here, the upper-left3x3 matrix of the model view matrix is used for conversion.
80 // First, prepare a normalized view vector.
85 …// Adds the view vector and light vector (the light vector is normalized), and normalizes the resu…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh32 #pragma output_map(view, o2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh32 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh32 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh32 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh32 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh31 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh32 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh79 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh82 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh51 … uModelView //control point position projected in model view space
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh39 #pragma output_map ( view, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh37 #pragma output_map ( view, o2 )