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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader2.vsh14 #define aColor v2
28 #pragma bind_symbol( aColor, v2, v2)
DVShader1.vsh14 #define aPointSize v2
29 #pragma bind_symbol(aPointSize.x,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader2.vsh14 #define aColor v2
27 #pragma bind_symbol( aColor, v2, v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh16 #define aTexCoord v2
26 #pragma bind_symbol( aTexCoord.xy, v2, v2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh40 #define aColor v2
91 #pragma bind_symbol( aColor, v2, v2)
DVShader0.vsh40 #define aColor v2
91 #pragma bind_symbol(aColor.x,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh40 #define aColor v2
91 #pragma bind_symbol( aColor, v2, v2)
DVShader0.vsh40 #define aColor v2
91 #pragma bind_symbol(aColor.x,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DFontVShader.vsh14 #define aTexCoord v2
69 #pragma bind_symbol(aTexCoord.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h26 static void _outp_vec( float *ans, float *v1, float *v2 ) /* ans = v1 * v2 */ in _outp_vec() argument
28 ans[0] = ( v1[1] * v2[2] - v1[2] * v2[1] ); in _outp_vec()
29 ans[1] = ( v1[2] * v2[0] - v1[0] * v2[2] ); in _outp_vec()
30 ans[2] = ( v1[0] * v2[1] - v1[1] * v2[0] ); in _outp_vec()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh12 #define aColor v2
72 #pragma bind_symbol(aColor.xyzw,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh12 #define aNormal v2
72 #pragma bind_symbol(aNormal.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh12 #define aTexcoord v2
74 #pragma bind_symbol(aTexcoord.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommonasm.h44 #define dmp_tangent v2
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh16 #define aTang v2
29 #pragma bind_symbol(aTang.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh16 #define aTang v2
27 #pragma bind_symbol(aTang.xyz,v2,v2)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/
DFog.cpp146 nn::math::Vector4 v2(invPM.m[2]); in InitializeFogTable() local
153 v_eye.z = nn::math::VEC4Dot(&v2, &v_clip); in InitializeFogTable()