Searched refs:v1 (Results 1 – 25 of 48) sorted by relevance
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/ |
| D | VShader.vsh | 13 #define aColor v1 25 #pragma bind_symbol(aColor,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader2.vsh | 13 #define aTexCoord v1 27 #pragma bind_symbol( aTexCoord.xy, v1, v1)
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| D | VShader1.vsh | 13 #define aColor v1 28 #pragma bind_symbol(aColor.x,v1,v1)
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| D | VShader0.vsh | 15 #define aNormal v1 25 #pragma bind_symbol(aNormal.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/ |
| D | VShader.vsh | 13 #define aColor v1 25 #pragma bind_symbol(aColor, v1, v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/ |
| D | VShader.vsh | 13 #define aColor v1 26 #pragma bind_symbol(aColor.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader2.vsh | 13 #define aTexCoord v1 26 #pragma bind_symbol( aTexCoord.xy, v1, v1)
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| /CTR-SDK-4.2.7-SampleDemos/demo1/shaders/ |
| D | VShader.vsh | 15 #define aColor v1 24 #pragma bind_symbol(aColor.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/ |
| D | VShader.vsh | 13 #define aColor v1 27 #pragma bind_symbol(aColor.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/ |
| D | shader.map | 30 v1 - v1 aTexCoord.xyz
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| D | VShader.vsh | 39 #define aTexCoord v1 85 #pragma bind_symbol(aTexCoord.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 15 #define aNormal v1 25 #pragma bind_symbol( aNormal.xyz, v1, v1 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/ |
| D | VShader.vsh | 39 #define aTexCoord v1 74 #pragma bind_symbol(aTexCoord.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/ |
| D | VShader.vsh | 39 #define aColor v1 80 #pragma bind_symbol(aColor.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 13 #define aTexCoord v1 55 #pragma bind_symbol(aTexCoord.xy,v1,v1)
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| D | ColorFillVShader.vsh | 13 #define aColor v1 67 #pragma bind_symbol(aColor.xyzw,v1,v1)
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| D | FontVShader.vsh | 13 #define aColor v1 68 #pragma bind_symbol(aColor.xyzw,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/ |
| D | VShader1.vsh | 39 #define aTexCoord v1 90 #pragma bind_symbol( aTexCoord.xy, v1, v1)
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| D | VShader0.vsh | 39 #define aTexCoord v1 90 #pragma bind_symbol(aTexCoord.xy,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/ |
| D | VShader1.vsh | 39 #define aTexCoord v1 90 #pragma bind_symbol( aTexCoord.xy, v1, v1)
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| D | VShader0.vsh | 39 #define aTexCoord v1 90 #pragma bind_symbol(aTexCoord.xy,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 15 #define aNormal v1 25 #pragma bind_symbol(aNormal.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 15 #define aNormal v1 25 #pragma bind_symbol(aNormal.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 15 #define aNormal v1 25 #pragma bind_symbol(aNormal.xyz,v1,v1)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 15 #define aNormal v1 25 #pragma bind_symbol(aNormal.xyz,v1,v1)
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