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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/
DVShader.vsh13 #define aColor v1
25 #pragma bind_symbol(aColor,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader2.vsh13 #define aTexCoord v1
27 #pragma bind_symbol( aTexCoord.xy, v1, v1)
DVShader1.vsh13 #define aColor v1
28 #pragma bind_symbol(aColor.x,v1,v1)
DVShader0.vsh15 #define aNormal v1
25 #pragma bind_symbol(aNormal.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/
DVShader.vsh13 #define aColor v1
25 #pragma bind_symbol(aColor, v1, v1)
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/
DVShader.vsh13 #define aColor v1
26 #pragma bind_symbol(aColor.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader2.vsh13 #define aTexCoord v1
26 #pragma bind_symbol( aTexCoord.xy, v1, v1)
/CTR-SDK-4.2.7-SampleDemos/demo1/shaders/
DVShader.vsh15 #define aColor v1
24 #pragma bind_symbol(aColor.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/
DVShader.vsh13 #define aColor v1
27 #pragma bind_symbol(aColor.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
Dshader.map30 v1 - v1 aTexCoord.xyz
DVShader.vsh39 #define aTexCoord v1
85 #pragma bind_symbol(aTexCoord.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh15 #define aNormal v1
25 #pragma bind_symbol( aNormal.xyz, v1, v1 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh39 #define aTexCoord v1
74 #pragma bind_symbol(aTexCoord.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh39 #define aColor v1
80 #pragma bind_symbol(aColor.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh13 #define aTexCoord v1
55 #pragma bind_symbol(aTexCoord.xy,v1,v1)
DColorFillVShader.vsh13 #define aColor v1
67 #pragma bind_symbol(aColor.xyzw,v1,v1)
DFontVShader.vsh13 #define aColor v1
68 #pragma bind_symbol(aColor.xyzw,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh39 #define aTexCoord v1
90 #pragma bind_symbol( aTexCoord.xy, v1, v1)
DVShader0.vsh39 #define aTexCoord v1
90 #pragma bind_symbol(aTexCoord.xy,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh39 #define aTexCoord v1
90 #pragma bind_symbol( aTexCoord.xy, v1, v1)
DVShader0.vsh39 #define aTexCoord v1
90 #pragma bind_symbol(aTexCoord.xy,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh15 #define aNormal v1
25 #pragma bind_symbol(aNormal.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh15 #define aNormal v1
25 #pragma bind_symbol(aNormal.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh15 #define aNormal v1
25 #pragma bind_symbol(aNormal.xyz,v1,v1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh15 #define aNormal v1
25 #pragma bind_symbol(aNormal.xyz,v1,v1)

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