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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader0.vsh12 #define aPosition v0
22 #pragma bind_symbol(aPosition.xyz,v0,v0)
DVShader2.vsh12 #define aPosition v0
25 #pragma bind_symbol( aPosition.xyz, v0, v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/
DVShader.vsh12 #define aPosition v0
24 #pragma bind_symbol(aPosition,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader2.vsh12 #define aPosition v0
26 #pragma bind_symbol( aPosition.xyz, v0, v0)
DVShader1.vsh12 #define aPosition v0
27 #pragma bind_symbol(aPosition.xyzw,v0,v0)
DVShader0.vsh14 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/
DVShader.vsh12 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz, v0, v0)
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/
DVShader.vsh12 #define aPosition v0
25 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/demo1/shaders/
DVShader.vsh14 #define aPosition v0
23 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/
DVShader.vsh12 #define aPosition v0
26 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
Dshader.map29 v0 - v0 aPosition.xyzw
DVShader.vsh38 #define aPosition v0
84 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh14 #define aPosition v0
24 #pragma bind_symbol( aPosition.xyzw, v0, v0 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh38 #define aPosition v0
73 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh38 #define aPosition v0
79 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh12 #define aPosition v0
54 #pragma bind_symbol(aPosition.xyzw,v0,v0)
DColorFillVShader.vsh12 #define aPosition v0
66 #pragma bind_symbol(aPosition.xyzw,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh38 #define aPosition v0
89 #pragma bind_symbol( aPosition.xyz, v0, v0)
DVShader0.vsh38 #define aPosition v0
89 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh38 #define aPosition v0
89 #pragma bind_symbol( aPosition.xyz, v0, v0)
DVShader0.vsh38 #define aPosition v0
89 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh14 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh14 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh14 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz,v0,v0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh14 #define aPosition v0
24 #pragma bind_symbol(aPosition.xyz,v0,v0)

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