Searched refs:textureDataPtr (Results 1 – 1 of 1) sorted by relevance
136 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture0() local147 format, type, textureDataPtr, textureId); in LoadTexture0()155 s_AppHeap.Free(textureDataPtr); in LoadTexture0()183 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture1() local194 format, type, textureDataPtr, textureId); in LoadTexture1()202 s_AppHeap.Free(textureDataPtr); in LoadTexture1()286 u8* textureDataPtr = textureGLDataBuffer; in GetTextureDataFromBmpFileData() local287 textureDataPtr += 3 * ((static_cast<u32>(textureWidth) * y) + x); in GetTextureDataFromBmpFileData()290 (*textureDataPtr) = 0x00; in GetTextureDataFromBmpFileData()291 textureDataPtr += 1; in GetTextureDataFromBmpFileData()[all …]