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Searched refs:textureDataPtr (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Demo/DrawTexture2d/
Dgx_DrawTexture2d.cpp136 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture0() local
147 format, type, textureDataPtr, textureId); in LoadTexture0()
155 s_AppHeap.Free(textureDataPtr); in LoadTexture0()
183 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture1() local
194 format, type, textureDataPtr, textureId); in LoadTexture1()
202 s_AppHeap.Free(textureDataPtr); in LoadTexture1()
286 u8* textureDataPtr = textureGLDataBuffer; in GetTextureDataFromBmpFileData() local
287 textureDataPtr += 3 * ((static_cast<u32>(textureWidth) * y) + x); in GetTextureDataFromBmpFileData()
290 (*textureDataPtr) = 0x00; in GetTextureDataFromBmpFileData()
291 textureDataPtr += 1; in GetTextureDataFromBmpFileData()
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