Lines Matching refs:textureDataPtr
136 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture0() local
147 format, type, textureDataPtr, textureId); in LoadTexture0()
155 s_AppHeap.Free(textureDataPtr); in LoadTexture0()
183 u8* textureDataPtr = GetTextureData(bmpRomFilename, in LoadTexture1() local
194 format, type, textureDataPtr, textureId); in LoadTexture1()
202 s_AppHeap.Free(textureDataPtr); in LoadTexture1()
286 u8* textureDataPtr = textureGLDataBuffer; in GetTextureDataFromBmpFileData() local
287 textureDataPtr += 3 * ((static_cast<u32>(textureWidth) * y) + x); in GetTextureDataFromBmpFileData()
290 (*textureDataPtr) = 0x00; in GetTextureDataFromBmpFileData()
291 textureDataPtr += 1; in GetTextureDataFromBmpFileData()
293 (*textureDataPtr) = 0x00; in GetTextureDataFromBmpFileData()
294 textureDataPtr += 1; in GetTextureDataFromBmpFileData()
296 (*textureDataPtr) = 0x00; in GetTextureDataFromBmpFileData()
303 (*textureDataPtr) = (*(bmpDataPtr + 2)); in GetTextureDataFromBmpFileData()
304 textureDataPtr += 1; in GetTextureDataFromBmpFileData()
305 (*textureDataPtr) = (*(bmpDataPtr + 1)); in GetTextureDataFromBmpFileData()
306 textureDataPtr += 1; in GetTextureDataFromBmpFileData()
308 (*textureDataPtr) = (*(bmpDataPtr + 0)); in GetTextureDataFromBmpFileData()