Searched refs:textX (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/camera/Simple/ |
| D | Simple.cpp | 1346 f32 textX = (nn::gx::DISPLAY0_HEIGHT - (fontSize * numOfChar)) / 2.0f; in DrawDisplay0() local 1357 s_RenderSystem.DrawText(textX + i, textY + j, pMessage); in DrawDisplay0() 1363 s_RenderSystem.DrawText(textX, textY, pMessage); in DrawDisplay0() 1389 f32 textX = margin; in DrawDisplay1() local 1393 s_RenderSystem.DrawText(textX, textY, "Counts: %d", s_FrameCountForDisplay); in DrawDisplay1() 1396 textX = nn::gx::DISPLAY1_HEIGHT - margin - (fontSize * 6); // 6 character's worth in DrawDisplay1() 1397 s_RenderSystem.DrawText(textX, textY, "%2d fps", in DrawDisplay1() 1401 textX = margin; in DrawDisplay1() 1403 s_RenderSystem.DrawText(textX, textY, "B : Play shutter sound (Movie end)"); in DrawDisplay1() 1405 s_RenderSystem.DrawText(textX, textY, "A : Play shutter sound (Movie start)"); in DrawDisplay1() [all …]
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