Lines Matching refs:textX
1346 f32 textX = (nn::gx::DISPLAY0_HEIGHT - (fontSize * numOfChar)) / 2.0f; in DrawDisplay0() local
1357 s_RenderSystem.DrawText(textX + i, textY + j, pMessage); in DrawDisplay0()
1363 s_RenderSystem.DrawText(textX, textY, pMessage); in DrawDisplay0()
1389 f32 textX = margin; in DrawDisplay1() local
1393 s_RenderSystem.DrawText(textX, textY, "Counts: %d", s_FrameCountForDisplay); in DrawDisplay1()
1396 textX = nn::gx::DISPLAY1_HEIGHT - margin - (fontSize * 6); // 6 character's worth in DrawDisplay1()
1397 s_RenderSystem.DrawText(textX, textY, "%2d fps", in DrawDisplay1()
1401 textX = margin; in DrawDisplay1()
1403 s_RenderSystem.DrawText(textX, textY, "B : Play shutter sound (Movie end)"); in DrawDisplay1()
1405 s_RenderSystem.DrawText(textX, textY, "A : Play shutter sound (Movie start)"); in DrawDisplay1()
1407 s_RenderSystem.DrawText(textX, textY, "R : Play shutter sound (Photo)"); in DrawDisplay1()
1409 s_RenderSystem.DrawText(textX, textY, "Down : Down frame rate"); in DrawDisplay1()
1411 s_RenderSystem.DrawText(textX, textY, "Up : Up frame rate"); in DrawDisplay1()