Searched refs:targetDisplay (Results 1 – 6 of 6) sorted by relevance
23 void RenderSystemExtVsyncCallback(GLenum targetDisplay) in RenderSystemExtVsyncCallback() argument25 if ( ( targetDisplay == NN_GX_DISPLAY0 ) && ( s_CurrentLcdMode != s_NextLcdMode ) ) in RenderSystemExtVsyncCallback()190 void RenderSystemExt::SetRenderTarget(const GLenum targetDisplay) in SetRenderTarget() argument197 if ( targetDisplay == NN_GX_DISPLAY0 ) in SetRenderTarget()199 m_TargetDisplay = targetDisplay; in SetRenderTarget()211 else if ( targetDisplay == NN_GX_DISPLAY1 ) in SetRenderTarget()213 m_TargetDisplay = targetDisplay; in SetRenderTarget()218 else if ( targetDisplay == NN_GX_DISPLAY0_EXT ) in SetRenderTarget()222 m_TargetDisplay = targetDisplay; in SetRenderTarget()241 GLuint RenderSystemExt::GetFramebufferObjectId(const GLenum targetDisplay) in GetFramebufferObjectId() argument[all …]
135 void RenderSystem::SetRenderTarget(const GLenum targetDisplay) in SetRenderTarget() argument142 if ( targetDisplay == NN_GX_DISPLAY0 ) in SetRenderTarget()144 m_TargetDisplay = targetDisplay; in SetRenderTarget()149 else if ( targetDisplay == NN_GX_DISPLAY1 ) in SetRenderTarget()151 m_TargetDisplay = targetDisplay; in SetRenderTarget()218 void RenderSystem::GetDisplayBufferObjectId(const GLenum targetDisplay, in GetDisplayBufferObjectId() argument227 if ( targetDisplay == NN_GX_DISPLAY0 ) in GetDisplayBufferObjectId()232 else if ( targetDisplay == NN_GX_DISPLAY1 ) in GetDisplayBufferObjectId()243 GLuint RenderSystem::GetFrameBufferObjectId(const GLenum targetDisplay) in GetFrameBufferObjectId() argument250 if ( ( targetDisplay == NN_GX_DISPLAY0 ) || ( targetDisplay == NN_GX_DISPLAY1 ) ) in GetFrameBufferObjectId()[all …]
57 virtual void SetRenderTarget(const GLenum targetDisplay);72 virtual void GetDisplayBufferObjectId(const GLenum targetDisplay,74 virtual GLuint GetFrameBufferObjectId(const GLenum targetDisplay); 75 … virtual GLuint GetRenderBufferObjectId(const GLenum targetDisplay, const GLenum renderBufferType);79 virtual void WaitVsync(const GLenum targetDisplay);
52 virtual void SetRenderTarget(const GLenum targetDisplay); 55 virtual GLuint GetFramebufferObjectId(const GLenum targetDisplay); 56 … virtual GLuint GetRenderbufferObjectId(const GLenum targetDisplay, const GLenum renderBufferType);64 virtual void WaitVsync(const GLenum targetDisplay);
62 void BeginRender(GLenum targetDisplay);
196 void TextWriter::BeginRender(GLenum targetDisplay) in BeginRender() argument198 if (targetDisplay == NN_GX_DISPLAY0) in BeginRender()