Lines Matching refs:targetDisplay
135 void RenderSystem::SetRenderTarget(const GLenum targetDisplay) in SetRenderTarget() argument
142 if ( targetDisplay == NN_GX_DISPLAY0 ) in SetRenderTarget()
144 m_TargetDisplay = targetDisplay; in SetRenderTarget()
149 else if ( targetDisplay == NN_GX_DISPLAY1 ) in SetRenderTarget()
151 m_TargetDisplay = targetDisplay; in SetRenderTarget()
218 void RenderSystem::GetDisplayBufferObjectId(const GLenum targetDisplay, in GetDisplayBufferObjectId() argument
227 if ( targetDisplay == NN_GX_DISPLAY0 ) in GetDisplayBufferObjectId()
232 else if ( targetDisplay == NN_GX_DISPLAY1 ) in GetDisplayBufferObjectId()
243 GLuint RenderSystem::GetFrameBufferObjectId(const GLenum targetDisplay) in GetFrameBufferObjectId() argument
250 if ( ( targetDisplay == NN_GX_DISPLAY0 ) || ( targetDisplay == NN_GX_DISPLAY1 ) ) in GetFrameBufferObjectId()
262 …GLuint RenderSystem::GetRenderBufferObjectId(const GLenum targetDisplay, const GLenum renderBuffer… in GetRenderBufferObjectId() argument
269 if ( ( targetDisplay == NN_GX_DISPLAY0 ) || ( targetDisplay == NN_GX_DISPLAY1 ) ) in GetRenderBufferObjectId()
315 void RenderSystem::WaitVsync(const GLenum targetDisplay) in WaitVsync() argument
319 if ( ( targetDisplay == NN_GX_DISPLAY0 ) || ( targetDisplay == NN_GX_DISPLAY1 ) || in WaitVsync()
320 ( targetDisplay == NN_GX_DISPLAY_BOTH ) ) in WaitVsync()
322 nngxWaitVSync(targetDisplay); in WaitVsync()