Searched refs:sphereIndex (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 142 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in InitializeGraphics() local 144 s_LightSphereArray[sphereIndex].InitializeSphere(vertexAttributes, 0.2, 4); in InitializeGraphics() 145 s_LightSphereArray[sphereIndex].SetWorldPosition(0.0f, 0.0f, 0.0f); in InitializeGraphics() 146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 149 u32 sphereIndex = 0; in InitializeGraphics() local 150 s_LightSphereArray[sphereIndex].SetColor(1.0f, 0.0f, 0.0f); in InitializeGraphics() 152 sphereIndex = 1; in InitializeGraphics() 153 s_LightSphereArray[sphereIndex].SetColor(0.0f, 1.0f, 0.0f); in InitializeGraphics() 155 sphereIndex = 2; in InitializeGraphics() 156 s_LightSphereArray[sphereIndex].SetColor(0.0f, 0.0f, 1.0f); in InitializeGraphics() [all …]
|