Lines Matching refs:sphereIndex
142 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in InitializeGraphics() local
144 s_LightSphereArray[sphereIndex].InitializeSphere(vertexAttributes, 0.2, 4); in InitializeGraphics()
145 s_LightSphereArray[sphereIndex].SetWorldPosition(0.0f, 0.0f, 0.0f); in InitializeGraphics()
146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
149 u32 sphereIndex = 0; in InitializeGraphics() local
150 s_LightSphereArray[sphereIndex].SetColor(1.0f, 0.0f, 0.0f); in InitializeGraphics()
152 sphereIndex = 1; in InitializeGraphics()
153 s_LightSphereArray[sphereIndex].SetColor(0.0f, 1.0f, 0.0f); in InitializeGraphics()
155 sphereIndex = 2; in InitializeGraphics()
156 s_LightSphereArray[sphereIndex].SetColor(0.0f, 0.0f, 1.0f); in InitializeGraphics()
158 sphereIndex = 3; in InitializeGraphics()
159 s_LightSphereArray[sphereIndex].SetColor(1.0f, 1.0f, 0.0f); in InitializeGraphics()
300 for (u32 sphereIndex = 0; sphereIndex < MAX_SPHERE_NUM; sphereIndex++) in Finalize() local
302 s_LightSphereArray[sphereIndex].Finalize(); in Finalize()