Searched refs:shaderId (Results 1 – 8 of 8) sorted by relevance
89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader() local90 m_ColorFillProgram.Initialize(shaderId); in InitializeBasicShader()95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()96 m_FontProgram.Initialize(shaderId); in InitializeBasicShader()101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()102 m_DecalTextureProgram.Initialize(shaderId); in InitializeBasicShader()
36 bool ColorFillProgram::Initialize(const GLuint shaderId) in Initialize() argument46 m_ShaderIds[0] = shaderId; in Initialize()
37 bool DecalTextureProgram::Initialize(const GLuint shaderId) in Initialize() argument47 m_ShaderIds[0] = shaderId; in Initialize()
39 bool FontProgram::Initialize(const GLuint shaderId) in Initialize() argument49 m_ShaderIds[0] = shaderId; in Initialize()
52 virtual bool Initialize(const GLuint shaderId);
53 virtual bool Initialize(const GLuint shaderId);
64 virtual bool Initialize(const GLuint shaderId) = 0;