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Searched refs:shaderId (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/
Ddemo_ShaderManager.cpp89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader() local
90 m_ColorFillProgram.Initialize(shaderId); in InitializeBasicShader()
95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
96 m_FontProgram.Initialize(shaderId); in InitializeBasicShader()
101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
102 m_DecalTextureProgram.Initialize(shaderId); in InitializeBasicShader()
Ddemo_ColorFillProgram.cpp36 bool ColorFillProgram::Initialize(const GLuint shaderId) in Initialize() argument
46 m_ShaderIds[0] = shaderId; in Initialize()
Ddemo_DecalTextureProgram.cpp37 bool DecalTextureProgram::Initialize(const GLuint shaderId) in Initialize() argument
47 m_ShaderIds[0] = shaderId; in Initialize()
Ddemo_FontProgram.cpp39 bool FontProgram::Initialize(const GLuint shaderId) in Initialize() argument
49 m_ShaderIds[0] = shaderId; in Initialize()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/
Ddemo_ColorFillProgram.h52 virtual bool Initialize(const GLuint shaderId);
Ddemo_FontProgram.h53 virtual bool Initialize(const GLuint shaderId);
Ddemo_DecalTextureProgram.h53 virtual bool Initialize(const GLuint shaderId);
Ddemo_ProgramObject.h64 virtual bool Initialize(const GLuint shaderId) = 0;