Searched refs:shaderBinaryIndex (Results 1 – 1 of 1) sorted by relevance
48 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Initialize() local49 shaderBinaryIndex++) in Initialize()54 m_ShaderProgramIdArray[shaderBinaryIndex][shaderProgramIndex] = 0; in Initialize()55 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex] = NULL; in Initialize()85 u32 shaderBinaryIndex = BASIC_SHADER_BINARY_INDEX; in InitializeBasicShader() local91 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_ColorFillProgram; in InitializeBasicShader()97 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_FontProgram; in InitializeBasicShader()103 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_DecalTextureProgram; in InitializeBasicShader()115 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Finalize() local116 shaderBinaryIndex++) in Finalize()[all …]