Lines Matching refs:shaderBinaryIndex
48 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Initialize() local
49 shaderBinaryIndex++) in Initialize()
54 m_ShaderProgramIdArray[shaderBinaryIndex][shaderProgramIndex] = 0; in Initialize()
55 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex] = NULL; in Initialize()
85 u32 shaderBinaryIndex = BASIC_SHADER_BINARY_INDEX; in InitializeBasicShader() local
91 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_ColorFillProgram; in InitializeBasicShader()
97 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_FontProgram; in InitializeBasicShader()
103 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_DecalTextureProgram; in InitializeBasicShader()
115 for (u32 shaderBinaryIndex = 0; shaderBinaryIndex < MAX_SHADER_BINARY_NUM; in Finalize() local
116 shaderBinaryIndex++) in Finalize()
121 … ProgramObject* programObjectPtr = m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex]; in Finalize()