Searched refs:scene (Results 1 – 24 of 24) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/ |
| D | TenKey.cpp | 43 scene::Label* CreateInputBox(u32 id, u16 x, const wchar_t* pText) in CreateInputBox() 46 scene::Label* pLabel = new scene::Label(id, x, 8, BOX_SIZE, 36, pText); in CreateInputBox() 50 pLabel->SetTextAlign(scene::TEXT_ALIGN_CENTER); in CreateInputBox() 51 pLabel->SetBorderColor(scene::CONTROL_STATE_DEFAULT, borderColor); in CreateInputBox() 57 scene::Label* CreateHyphen(u16 x) in CreateHyphen() 60 … scene::Label* pLabel = new scene::Label(scene::CONTROL_ID_UNUSED, x, 12, HYPHEN_SIZE, 30, L"-"); in CreateHyphen() 62 pLabel->SetTextAlign(scene::TEXT_ALIGN_CENTER); in CreateHyphen() 69 namespace scene namespace 107 scene::AddYesNoButtons(&m_controlManager, CONTROL_ID_OK, CONTROL_ID_CANCEL, L"OK", L"Cancel"); in Initialize() 109 m_controlManager.Add(new scene::Button(CONTROL_ID_BACK, 258, 58, 60, 30, backIcon)); in Initialize() [all …]
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| D | GuiLabel.cpp | 18 namespace scene namespace 70 demo::RenderSystemDrawing* pRenderSystem = scene::GetRenderSystem(); in OnDraw() 72 TextWriter* pTextWriter = scene::GetTextWriter(); in OnDraw() 81 scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth); in OnDraw()
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| D | GuiUtil.cpp | 23 scene::TextWriter* s_pTextWriter = NULL; 26 namespace scene namespace
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| D | GuiButton.cpp | 18 namespace scene namespace 85 scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth); in OnDraw()
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| D | OMakefile | 18 INCLUDES += ../../include/scene
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| D | GuiControlBase.cpp | 34 namespace scene namespace 90 TextWriter* pTextWriter = scene::GetTextWriter(); in SetText()
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| D | SceneManager.cpp | 36 namespace scene namespace
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| D | Util.cpp | 38 namespace scene namespace
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| D | GuiControlManager.cpp | 18 namespace scene namespace
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| D | TextWriter.cpp | 87 namespace scene namespace
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| /CTR-SDK-4.2.7-SampleDemos/common/include/scene/ |
| D | TenKey.h | 23 namespace scene 131 …static void MyControlEventCallback(scene::ControlEvent event, scene::ControlBase* pControl, s16 x,… 152 scene::ControlManager m_controlManager;
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| D | Util.h | 25 namespace scene 98 void AddLButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption); 103 void AddRButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption); 108 …void AddYesNoButtons(scene::ControlManager* pManager, u32 idYes, u32 idNo, const wchar_t* pCaption…
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| D | SceneFactory.h | 21 namespace scene
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| D | GuiUtil.h | 24 namespace scene
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| D | GuiTypes.h | 21 namespace scene
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| D | SceneManager.h | 23 namespace scene
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| D | Stack.h | 21 namespace scene
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| D | GuiLabel.h | 21 namespace scene
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| D | GuiButton.h | 21 namespace scene
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| D | Scene.h | 28 namespace scene
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| D | GuiControlManager.h | 22 namespace scene
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| D | TextWriter.h | 23 namespace scene
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| D | List.h | 19 namespace scene
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| D | GuiControlBase.h | 23 namespace scene
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