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Searched refs:scene (Results 1 – 24 of 24) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DTenKey.cpp43 scene::Label* CreateInputBox(u32 id, u16 x, const wchar_t* pText) in CreateInputBox()
46 scene::Label* pLabel = new scene::Label(id, x, 8, BOX_SIZE, 36, pText); in CreateInputBox()
50 pLabel->SetTextAlign(scene::TEXT_ALIGN_CENTER); in CreateInputBox()
51 pLabel->SetBorderColor(scene::CONTROL_STATE_DEFAULT, borderColor); in CreateInputBox()
57 scene::Label* CreateHyphen(u16 x) in CreateHyphen()
60scene::Label* pLabel = new scene::Label(scene::CONTROL_ID_UNUSED, x, 12, HYPHEN_SIZE, 30, L"-"); in CreateHyphen()
62 pLabel->SetTextAlign(scene::TEXT_ALIGN_CENTER); in CreateHyphen()
69 namespace scene namespace
107 scene::AddYesNoButtons(&m_controlManager, CONTROL_ID_OK, CONTROL_ID_CANCEL, L"OK", L"Cancel"); in Initialize()
109 m_controlManager.Add(new scene::Button(CONTROL_ID_BACK, 258, 58, 60, 30, backIcon)); in Initialize()
[all …]
DGuiLabel.cpp18 namespace scene namespace
70 demo::RenderSystemDrawing* pRenderSystem = scene::GetRenderSystem(); in OnDraw()
72 TextWriter* pTextWriter = scene::GetTextWriter(); in OnDraw()
81 scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth); in OnDraw()
DGuiUtil.cpp23 scene::TextWriter* s_pTextWriter = NULL;
26 namespace scene namespace
DGuiButton.cpp18 namespace scene namespace
85 scene::util::DrawBox(m_x, m_y, m_width, m_height, m_borderWidth); in OnDraw()
DOMakefile18 INCLUDES += ../../include/scene
DGuiControlBase.cpp34 namespace scene namespace
90 TextWriter* pTextWriter = scene::GetTextWriter(); in SetText()
DSceneManager.cpp36 namespace scene namespace
DUtil.cpp38 namespace scene namespace
DGuiControlManager.cpp18 namespace scene namespace
DTextWriter.cpp87 namespace scene namespace
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DTenKey.h23 namespace scene
131 …static void MyControlEventCallback(scene::ControlEvent event, scene::ControlBase* pControl, s16 x,…
152 scene::ControlManager m_controlManager;
DUtil.h25 namespace scene
98 void AddLButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption);
103 void AddRButton(scene::ControlManager* pManager, u32 id, const wchar_t* pCaption);
108 …void AddYesNoButtons(scene::ControlManager* pManager, u32 idYes, u32 idNo, const wchar_t* pCaption…
DSceneFactory.h21 namespace scene
DGuiUtil.h24 namespace scene
DGuiTypes.h21 namespace scene
DSceneManager.h23 namespace scene
DStack.h21 namespace scene
DGuiLabel.h21 namespace scene
DGuiButton.h21 namespace scene
DScene.h28 namespace scene
DGuiControlManager.h22 namespace scene
DTextWriter.h23 namespace scene
DList.h19 namespace scene
DGuiControlBase.h23 namespace scene