Searched refs:s_VertexArray (Results 1 – 2 of 2) sorted by relevance
53 GLfloat* s_VertexArray = NULL; variable120 s_VertexArray = (GLfloat*) demo::memory_manager::Alloc(NN_GX_MEM_VERTEXBUFFER, vertexSize); in InitializeVBO()122 u32 vertexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_VertexArray ); in InitializeVBO()128 s_VertexArray[0] = s_HalfEdge; in InitializeVBO()129 s_VertexArray[1] = 0.0f; in InitializeVBO()130 s_VertexArray[2] = s_HalfEdge; in InitializeVBO()131 s_VertexArray[3] = 1.0f; in InitializeVBO()133 s_VertexArray[4] = (- s_HalfEdge); in InitializeVBO()134 s_VertexArray[5] = 0.0f; in InitializeVBO()135 s_VertexArray[6] = s_HalfEdge; in InitializeVBO()[all …]
47 GLfloat* s_VertexArray = NULL; variable198 s_VertexArray = (GLfloat*) demo::Alloc(NN_GX_MEM_VERTEXBUFFER, positionSize + colorSize); in InitializeVBO()199 u32 vertexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_VertexArray ); in InitializeVBO()211 s_VertexArray[ 0 ] = 0.5f; in InitializeVBO()212 s_VertexArray[ 1 ] = 0.0f; in InitializeVBO()213 s_VertexArray[ 2 ] = 0.0f; in InitializeVBO()214 s_VertexArray[ 3 ] = 1.0f; in InitializeVBO()216 s_VertexArray[ 4 ] = -0.5f; in InitializeVBO()217 s_VertexArray[ 5 ] = 0.5f; in InitializeVBO()218 s_VertexArray[ 6 ] = 0.0f; in InitializeVBO()[all …]